<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3352155589322140093.post14630996944726216..comments</id><updated>2010-02-21T08:06:36.527-05:00</updated><category term='cyanide&apos;s blood bowl'/><category term='rpgs'/><category term='league of legends'/><category term='combat'/><category term='jade dynasty'/><category term='global agenda'/><category term='news'/><category term='mmorpg genre progression'/><category term='dark age of camelot'/><category term='metaphor'/><category term='death'/><category term='community'/><category term='everquest'/><category term='mechanic assessment'/><category term='privacy'/><category term='wow'/><category term='loot'/><category term='prizes'/><category term='train'/><category term='survival'/><category term='business of MMOs'/><category term='travel'/><category term='Terrible Idea'/><category term='dr twixt'/><category term='guilds'/><category term='resources'/><category term='player as hero'/><category term='character progression'/><category term='guild wars'/><category term='Brenda Brathwaite'/><category term='fighting genre'/><category term='mmorpg revolution'/><category term='GNS Theory'/><category term='dynamic world'/><category term='skill-based systems'/><category term='leveling'/><category term='team fortress 2'/><category term='dota'/><category term='facebook'/><category term='story'/><category term='pay-to-play'/><category term='procedurally generated content'/><category term='choice'/><category term='emergent gameplay'/><category term='game concept'/><category term='information'/><category term='dungeons and dragons'/><category term='camping'/><category term='grinding'/><category term='solo play'/><category term='emotional games'/><category term='ted'/><category term='philosophy'/><category term='permadeath'/><category term='blizzard'/><category term='gui'/><category term='minimalism'/><category term='beta'/><category term='lord of the rings online'/><category term='rationality'/><category term='losing'/><category term='game design'/><category term='world of warcraft'/><category term='opinion'/><category term='innovation'/><category term='fps'/><category term='blood bowl'/><category term='local scope'/><category term='game mechanics'/><category term='Dwarf Fortress'/><category term='ambiguous rules'/><category term='raiding'/><category term='mobas'/><category term='sandbox'/><category term='ffxi'/><category term='tabletop games'/><category term='free-to-play'/><category term='role-playing'/><category term='ff14'/><category term='crafting'/><category term='hybridization'/><category term='eve'/><category term='game reviews'/><category term='pvp'/><category term='mmo revolution'/><category term='social networking'/><category term='brainstorming'/><category term='mmorpgs'/><category term='balancing'/><category term='swtor'/><category term='concentration points'/><category term='darkfall'/><category term='aion'/><category term='player motivation'/><category term='happiness'/><category term='class-based systems'/><category term='group play'/><category term='game layers'/><category term='team play'/><category term='quests'/><category term='call of duty 4'/><category term='city of heroes'/><category term='time sinks'/><category term='luminary'/><category term='gdc'/><category term='diablo'/><category term='play'/><category term='chance'/><category term='iPad'/><category term='world pvp'/><category term='rambling'/><category term='vanguard'/><title type='text'>Comments on That's a Terrible Idea: Why is World of Warcraft Easy?</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thatsaterribleidea.com/feeds/14630996944726216/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/14630996944726216/comments/default'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/why-is-world-of-warcraft-easy.html'/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-6591433074176852455</id><published>2010-01-07T14:57:45.470-05:00</published><updated>2010-01-07T14:57:45.470-05:00</updated><title type='text'>You should also include social skills. MMO’s used ...</title><content type='html'>You should also include social skills. MMO’s used to require large groups of people to achieve end game objectives. By reducing the number of people required to raid and get high end gear from 40 to 25 to 10 WoW has continuously nerfed the need to have any kind of social skill. Now with the new cross server LFG system you can be a complete social retard and still get into group content.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/14630996944726216/comments/default/6591433074176852455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/14630996944726216/comments/default/6591433074176852455'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/why-is-world-of-warcraft-easy.html?showComment=1262894265470#c6591433074176852455' title=''/><author><name>Mig</name><uri>http://www.blogger.com/profile/07712210999607899502</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/why-is-world-of-warcraft-easy.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-14630996944726216' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/14630996944726216' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1998823581'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-4050382537599777763</id><published>2010-01-07T04:15:55.627-05:00</published><updated>2010-01-07T04:15:55.627-05:00</updated><title type='text'>A lot of MMO games are simply juvenile power fanta...</title><content type='html'>A lot of MMO games are simply juvenile power fantasies made manifest.  In WoW, I can be heralded as a hero and perseverance is really all that is needed to succeed.  It&amp;#39;s an intoxicating rush that appeals to the part of us that never advanced beyond the teenage years.  It also appeals to people who find their daily life a bit too complicated, so they appreciate having a lot more control in the game.&lt;br /&gt;&lt;br /&gt;The other problem is that very few people are really skillful.  As the old joke goes, about 50% of the people are below average.  Catering to that group with lower ability means getting bigger numbers than others did.  (Of course, people don&amp;#39;t like to be reminded that they lack ability, so you get people lashing out at statements like this.)  People who want games to challenge them have to accept that this is a niche interest.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/14630996944726216/comments/default/4050382537599777763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/14630996944726216/comments/default/4050382537599777763'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/why-is-world-of-warcraft-easy.html?showComment=1262855755627#c4050382537599777763' title=''/><author><name>Brian 'Psychochild' Green</name><uri>http://www.psychochild.org/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/why-is-world-of-warcraft-easy.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-14630996944726216' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/14630996944726216' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-199487127'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-4992150313054044670</id><published>2010-01-06T23:05:51.371-05:00</published><updated>2010-01-06T23:05:51.371-05:00</updated><title type='text'>I think the most difficult part of forming groups ...</title><content type='html'>I think the most difficult part of forming groups in World of Warcraft (and other non-instanced games) had been keeping a group patient and interested for the time required to corral five of them. A bad experience after an hour of tedious bargaining sticks in the brain more readily than a bad experience after an instantaneous &amp;quot;pop&amp;quot;.&lt;br /&gt;&lt;br /&gt;Battlegrounds have apparently experienced much the same transformation.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/14630996944726216/comments/default/4992150313054044670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/14630996944726216/comments/default/4992150313054044670'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/why-is-world-of-warcraft-easy.html?showComment=1262837151371#c4992150313054044670' title=''/><author><name>pxib</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/why-is-world-of-warcraft-easy.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-14630996944726216' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/14630996944726216' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1954953834'/></entry></feed>
