<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3352155589322140093.post1988656507748455275..comments</id><updated>2009-09-18T04:36:52.638-04:00</updated><category term='cyanide&apos;s blood bowl'/><category term='rpgs'/><category term='league of legends'/><category term='combat'/><category term='jade dynasty'/><category term='global agenda'/><category term='news'/><category term='mmorpg genre progression'/><category term='dark age of camelot'/><category term='metaphor'/><category term='death'/><category term='community'/><category term='everquest'/><category term='mechanic assessment'/><category term='privacy'/><category term='wow'/><category term='loot'/><category term='prizes'/><category term='train'/><category term='survival'/><category term='business of MMOs'/><category term='travel'/><category term='Terrible Idea'/><category term='dr twixt'/><category term='guilds'/><category term='resources'/><category term='player as hero'/><category term='character progression'/><category term='guild wars'/><category term='Brenda Brathwaite'/><category term='fighting genre'/><category term='mmorpg revolution'/><category term='GNS Theory'/><category term='dynamic world'/><category term='skill-based systems'/><category term='leveling'/><category term='team fortress 2'/><category term='dota'/><category term='facebook'/><category term='story'/><category term='pay-to-play'/><category term='procedurally generated content'/><category term='choice'/><category term='emergent gameplay'/><category term='game concept'/><category term='information'/><category term='dungeons and dragons'/><category term='camping'/><category term='grinding'/><category term='solo play'/><category term='emotional games'/><category term='ted'/><category term='philosophy'/><category term='permadeath'/><category term='blizzard'/><category term='gui'/><category term='minimalism'/><category term='beta'/><category term='lord of the rings online'/><category term='rationality'/><category term='losing'/><category term='game design'/><category term='world of warcraft'/><category term='opinion'/><category term='innovation'/><category term='fps'/><category term='blood bowl'/><category term='local scope'/><category term='game mechanics'/><category term='Dwarf Fortress'/><category term='ambiguous rules'/><category term='raiding'/><category term='mobas'/><category term='sandbox'/><category term='ffxi'/><category term='tabletop games'/><category term='free-to-play'/><category term='role-playing'/><category term='ff14'/><category term='crafting'/><category term='hybridization'/><category term='eve'/><category term='game reviews'/><category term='pvp'/><category term='mmo revolution'/><category term='social networking'/><category term='brainstorming'/><category term='mmorpgs'/><category term='balancing'/><category term='swtor'/><category term='concentration points'/><category term='darkfall'/><category term='aion'/><category term='player motivation'/><category term='happiness'/><category term='class-based systems'/><category term='group play'/><category term='game layers'/><category term='team play'/><category term='quests'/><category term='call of duty 4'/><category term='city of heroes'/><category term='time sinks'/><category term='luminary'/><category term='gdc'/><category term='diablo'/><category term='play'/><category term='chance'/><category term='iPad'/><category term='world pvp'/><category term='rambling'/><category term='vanguard'/><title type='text'>Comments on That's a Terrible Idea: GDC Austin: Tuesday Writers Summit</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thatsaterribleidea.com/feeds/1988656507748455275/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/1988656507748455275/comments/default'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/09/gdc-austin-tuesday-writers-summit.html'/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-1696290655683189316</id><published>2009-09-18T04:36:52.638-04:00</published><updated>2009-09-18T04:36:52.638-04:00</updated><title type='text'>Oh, no worries.  I know how draining conferences c...</title><content type='html'>Oh, no worries.  I know how draining conferences can be.  Part of me wishes I were there to meet with some of the people there.  But, the sane part of me knows I&amp;#39;d get even less work done there than here. :)&lt;br /&gt;&lt;br /&gt;I was just saying I&amp;#39;m looking forward to some more in-depth analysis.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/1988656507748455275/comments/default/1696290655683189316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/1988656507748455275/comments/default/1696290655683189316'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/09/gdc-austin-tuesday-writers-summit.html?showComment=1253263012638#c1696290655683189316' title=''/><author><name>Brian 'Psychochild' Green</name><uri>http://www.psychochild.org/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/09/gdc-austin-tuesday-writers-summit.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-1988656507748455275' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/1988656507748455275' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-199487127'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-3892996321989265905</id><published>2009-09-17T22:38:58.507-04:00</published><updated>2009-09-17T22:38:58.507-04:00</updated><title type='text'>I will definitely be writing up my thoughts more d...</title><content type='html'>I will definitely be writing up my thoughts more deeply. After a full day of sessions, I&amp;#39;m  pretty beat by the time I get back to the hotel. I really just want to crash. I&amp;#39;d like to at least get the notes up first so that if someone wants to read them, they can. My further comments will be posted soon enough :)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/1988656507748455275/comments/default/3892996321989265905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/1988656507748455275/comments/default/3892996321989265905'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/09/gdc-austin-tuesday-writers-summit.html?showComment=1253241538507#c3892996321989265905' title=''/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/09/gdc-austin-tuesday-writers-summit.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-1988656507748455275' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/1988656507748455275' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-100560718'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-6443633916923791383</id><published>2009-09-17T04:36:42.499-04:00</published><updated>2009-09-17T04:36:42.499-04:00</updated><title type='text'>I enjoyed the writer portions of the Austin confer...</title><content type='html'>I enjoyed the writer portions of the Austin conference.  I think there&amp;#39;s a bit of conflict between the right-brained story types and the left-brained game mechanics types in design.  The answer usually lies somewhere in the middle of what works best for a game.  Tying the story too closely to the game mechanics hinders the story (as most people know how to write it), but separating it just makes it feel like a disconnected part.  The big challenge is to find a way to tell the story so that it works with the medium.  In terms of the development of film as a storytelling medium, it&amp;#39;s like learning that the camera doesn&amp;#39;t just have to take the place of someone in the audience watching a play.&lt;br /&gt;&lt;br /&gt;When focusing specifically on MMOs, it&amp;#39;s really hard to see where a writer fits in.  Walls of text are bad according to many people, so the &amp;quot;writing&amp;quot; part of the job description takes a back seat.  The story the players experience is the most important, so that diminishes it even further.  Mood and atmosphere are elements that are maybe best handled by traditional (visual) designers.  The only thing left is trying to be the continuity nazi, is an MMO really enhanced by that?  How much has WoW had to &amp;quot;retcon&amp;quot; stuff to make it fit in the game?&lt;br /&gt;&lt;br /&gt;I&amp;#39;m interested in reading a post about some of these topics in more depth as they relate to both your thoughts on game design.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/1988656507748455275/comments/default/6443633916923791383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/1988656507748455275/comments/default/6443633916923791383'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/09/gdc-austin-tuesday-writers-summit.html?showComment=1253176602499#c6443633916923791383' title=''/><author><name>Brian 'Psychochild' Green</name><uri>http://www.psychochild.org/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/09/gdc-austin-tuesday-writers-summit.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-1988656507748455275' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/1988656507748455275' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-199487127'/></entry></feed>
