tag:blogger.com,1999:blog-3352155589322140093.post2446734657547945991..comments2015-08-13T13:23:23.270-04:00Comments on That's a Terrible Idea: Designing a Game: Mage Warmotstandethttp://www.blogger.com/profile/06296441082624422375noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3352155589322140093.post-23238371638956242062010-04-12T13:35:51.492-04:002010-04-12T13:35:51.492-04:00You say that the player can raise armies of immort...You say that the player can raise armies of immortal warriors. I'm assuming that the warriors just act as a form of mobile barrier. Would the opponent be able to cast spells which kill these warriors, or would the warriors be able to attack enemy warriors to open gaps in the walls to prevent being trapped?Glyph, the Architecthttps://www.blogger.com/profile/05770027239906401274noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-34475119045219766182010-04-05T08:26:29.032-04:002010-04-05T08:26:29.032-04:00So the next question, if a mage does not go back t...So the next question, if a mage does not go back to their t-world person in m-world can they still do things like move and cast spells?<br /><br />The idea of an irrigation system and a wizard planting the seeds of different mana types is interesting. Sounds like a fun idea.Unknownhttps://www.blogger.com/profile/02614825302784093048noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-62846689753032148142010-04-05T03:46:27.618-04:002010-04-05T03:46:27.618-04:00I view it differently: the manna map is an irrigat...I view it differently: the manna map is an irrigation system with mages deciding what crop (type of manna) they want to grow on the t-world tiles, all the while trying to starve the other mage to death.<br /><br />I can see a great CC-PP design emerging from this...Kennyhttps://www.blogger.com/profile/06250677802223077326noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-81257176215683092962010-04-05T01:12:22.040-04:002010-04-05T01:12:22.040-04:00Movement in m-world always originates from the loc...Movement in m-world always originates from the location in t-world anew each turn. The m-world character always originates each turn at the t-world character's location in m-world. The m-world mage gathers the mana, then returns to the t-world by going to the corresponding location of the mages body before the mage casts the spell.evizaerhttps://www.blogger.com/profile/09836136474835816824noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-11921899369650460112010-04-04T20:56:02.533-04:002010-04-04T20:56:02.533-04:00Sounds like an interesting game of chess really. B...Sounds like an interesting game of chess really. But instead of starting with pieces you have to create them or find other ways to trap your opponent. I'm interested in a little clarification on the mana/terrain map though. Your movement in Mana World (M-World) starts from where you are in the real world, so does your spot in M-World reset each turn? How do you correspond areas between the worlds without making the maps hard to read? Also if you move in the real world before M-World does your person move in M-World too or does it stay in the old spot until next turn or you move it this turn?<br /><br />Hopefully the questions help you more than frustrate you. Good luck.Cheshiremythoshttps://www.blogger.com/profile/09020991671698656319noreply@blogger.com