<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3352155589322140093.post2570171035103944830..comments</id><updated>2009-07-18T06:26:59.805-04:00</updated><title type='text'>Comments on That's a Terrible Idea: Design Concept: Playful Gods</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thatsaterribleidea.com/feeds/2570171035103944830/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/2570171035103944830/comments/default'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/07/design-concept-playful-gods.html'/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>joercasey@gmail.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-3450864590116258355</id><published>2009-07-18T06:26:59.805-04:00</published><updated>2009-07-18T06:26:59.805-04:00</updated><title type='text'>This reminded me of one idea a co-worker at 3DO an...</title><content type='html'>This reminded me of one idea a co-worker at 3DO and I discussed back in the day.  The thought was to have a world inhabited by different creatures that went about their business.  Player characters were energy beings inhabiting a &amp;quot;floating city&amp;quot; looking down on the world.  The characters couldn&amp;#39;t fight or influence the world directly, but they could possess a creature and use its body.  Rivals could possess a body to attack someone doing something they didn&amp;#39;t want accomplished, etc.  What type (that is, power) of creature you could inhabit depended on your experience controlling creatures.&lt;br /&gt;&lt;br /&gt;Never got further than a bit of discussion, though.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/2570171035103944830/comments/default/3450864590116258355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/2570171035103944830/comments/default/3450864590116258355'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/07/design-concept-playful-gods.html?showComment=1247912819805#c3450864590116258355' title=''/><author><name>Brian 'Psychochild' Green</name><uri>http://www.psychochild.org/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/07/design-concept-playful-gods.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-2570171035103944830' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/2570171035103944830' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-5667062844546039660</id><published>2009-07-12T21:28:17.937-04:00</published><updated>2009-07-12T21:28:17.937-04:00</updated><title type='text'>It seems like you'd need a lot of NPC's in the wor...</title><content type='html'>It seems like you&amp;#39;d need a lot of NPC&amp;#39;s in the world. Othwerwise, as motstandet said, new players are going to come along and have no characters to choose from.&lt;br /&gt;&lt;br /&gt;It also sounds like there would be a lack of important &amp;quot;famous&amp;quot; characters in the world - the Gandalfs and what-have-you. If everyone owns a Gandalf, he is no longer Gandalf, just a very powerful mage.&lt;br /&gt;&lt;br /&gt;Those shortcomings could be overcome by having the NPC&amp;#39;s you control as more of a kind of inventory screen, rather than actually existing and carrying out day to day tasks in the world. Then again, that kind of reduces to the character selection screen in a standard MMO :/&lt;br /&gt;&lt;br /&gt;I do think the God idea sounds interesting, playing as an indirect environment manipulator in group-based encounters. It offers an interesting alternative for a &amp;quot;mage&amp;quot; type feel without being a glass canon DPS machine.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/2570171035103944830/comments/default/5667062844546039660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/2570171035103944830/comments/default/5667062844546039660'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/07/design-concept-playful-gods.html?showComment=1247448497937#c5667062844546039660' title=''/><author><name>Melf_Himself</name><uri>http://www.blogger.com/profile/09989146159619414666</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/07/design-concept-playful-gods.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-2570171035103944830' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/2570171035103944830' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-2145015798662877532</id><published>2009-07-12T11:17:05.834-04:00</published><updated>2009-07-12T11:17:05.834-04:00</updated><title type='text'>How sustainable is this? Three years down the line...</title><content type='html'>How sustainable is this? Three years down the line, if a new player comes on board, how difficult is it for him to get worshipers? If you have a limited population of plebeians, and they are all following the players who have been playing for three years, what course of action does the newbie have?&lt;br /&gt;&lt;br /&gt;And I really don&amp;#39;t understand why 2 role, simultaneous progression is that outlandish. In FFXI Warriors were DD and tanks; Red Mages were DD and healers (and support). They had different gear for each role and used different abilities, but if you invited the RDM to a party, you could, 9 times out of 10, ask him to heal*.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;* I simplified that immensely. FFXI party composition wasn&amp;#39;t easy. If a RDM was healing, you better have a NIN tanking.&lt;/em&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/2570171035103944830/comments/default/2145015798662877532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/2570171035103944830/comments/default/2145015798662877532'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/07/design-concept-playful-gods.html?showComment=1247411825834#c2145015798662877532' title=''/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00821839442044029324'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/07/design-concept-playful-gods.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-2570171035103944830' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/2570171035103944830' type='text/html'/></entry></feed>