<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3352155589322140093.post4274987602079258484..comments</id><updated>2009-10-06T00:53:37.318-04:00</updated><category term='cyanide&apos;s blood bowl'/><category term='rpgs'/><category term='league of legends'/><category term='combat'/><category term='jade dynasty'/><category term='global agenda'/><category term='news'/><category term='mmorpg genre progression'/><category term='dark age of camelot'/><category term='metaphor'/><category term='death'/><category term='community'/><category term='everquest'/><category term='mechanic assessment'/><category term='privacy'/><category term='wow'/><category term='loot'/><category term='prizes'/><category term='train'/><category term='survival'/><category term='business of MMOs'/><category term='travel'/><category term='Terrible Idea'/><category term='dr twixt'/><category term='guilds'/><category term='resources'/><category term='player as hero'/><category term='character progression'/><category term='guild wars'/><category term='Brenda Brathwaite'/><category term='fighting genre'/><category term='mmorpg revolution'/><category term='GNS Theory'/><category term='dynamic world'/><category term='skill-based systems'/><category term='leveling'/><category term='team fortress 2'/><category term='dota'/><category term='facebook'/><category term='story'/><category term='pay-to-play'/><category term='procedurally generated content'/><category term='choice'/><category term='emergent gameplay'/><category term='game concept'/><category term='information'/><category term='dungeons and dragons'/><category term='camping'/><category term='grinding'/><category term='solo play'/><category term='emotional games'/><category term='ted'/><category term='philosophy'/><category term='permadeath'/><category term='blizzard'/><category term='gui'/><category term='minimalism'/><category term='beta'/><category term='lord of the rings online'/><category term='rationality'/><category term='losing'/><category term='game design'/><category term='world of warcraft'/><category term='opinion'/><category term='innovation'/><category term='fps'/><category term='blood bowl'/><category term='local scope'/><category term='game mechanics'/><category term='Dwarf Fortress'/><category term='ambiguous rules'/><category term='raiding'/><category term='mobas'/><category term='sandbox'/><category term='ffxi'/><category term='tabletop games'/><category term='free-to-play'/><category term='role-playing'/><category term='ff14'/><category term='crafting'/><category term='hybridization'/><category term='eve'/><category term='game reviews'/><category term='pvp'/><category term='mmo revolution'/><category term='social networking'/><category term='brainstorming'/><category term='mmorpgs'/><category term='balancing'/><category term='swtor'/><category term='concentration points'/><category term='darkfall'/><category term='aion'/><category term='player motivation'/><category term='happiness'/><category term='class-based systems'/><category term='group play'/><category term='game layers'/><category term='team play'/><category term='quests'/><category term='call of duty 4'/><category term='city of heroes'/><category term='time sinks'/><category term='luminary'/><category term='gdc'/><category term='diablo'/><category term='play'/><category term='chance'/><category term='iPad'/><category term='world pvp'/><category term='rambling'/><category term='vanguard'/><title type='text'>Comments on That's a Terrible Idea: The Reciprocity Fallacy</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thatsaterribleidea.com/feeds/4274987602079258484/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html'/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-988248877664689681</id><published>2009-10-06T00:53:37.318-04:00</published><updated>2009-10-06T00:53:37.318-04:00</updated><title type='text'>Nice article! I&amp;#39;ve been reading Robert Cialdin...</title><content type='html'>Nice article! I&amp;#39;ve been reading Robert Cialdini&amp;#39;s book in the past month while doing research for a project I&amp;#39;m working on.&lt;br /&gt;&lt;br /&gt;I think designers should be utilizing this trait to help encourage more cooperation in MMOs. The more cooperation we have, the more social interdependence we have, the more that the player bonds with the MMO creating a cohesive experience for all.&lt;br /&gt;&lt;br /&gt;The challenge for MMO designers is to find some way to quantify and reward &amp;quot;niceness&amp;quot;, &amp;quot;generosity&amp;quot;, etc. It&amp;#39;s surely in their best interest. &lt;br /&gt;&lt;br /&gt;For example outside of the intrinsic benefits of leading a guild what does a guildleader get out of the experience for all their hard work and heartache?&lt;br /&gt;&lt;br /&gt;MMO designers really need to find more concrete ways to appreciate the contribution of good players. Seems to me that the current crop of MMO devs don&amp;#39;t bother to think outside of the box. They turn their noses at the thought of &amp;quot;community&amp;quot; as a &amp;quot;social experiment&amp;quot; (Jeff Kaplan&amp;#39;s words). Yet they are quick to claim that their MMOs are some kind of uplifting &amp;quot;social networking phenomena&amp;quot; (Mike Morhaime at BlizzCon 2009.&lt;br /&gt;&lt;br /&gt;Excellent article! Keep it up :)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/988248877664689681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/988248877664689681'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html?showComment=1254804817318#c988248877664689681' title=''/><author><name>Wolfshead</name><uri>http://www.wolfsheadonline.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-4274987602079258484' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/4274987602079258484' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-181045685'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-7291725377342222319</id><published>2009-10-02T17:22:42.974-04:00</published><updated>2009-10-02T17:22:42.974-04:00</updated><title type='text'>Atlantica Online has a handful of mechanics that e...</title><content type='html'>Atlantica Online has a handful of mechanics that encourage this sort of &amp;quot;angel veteran&amp;quot; gift giving.  Of course, vets get something for their efforts (XP or loot, usually), but the rewards to the newbie are good enough to make it &amp;quot;better&amp;quot; in their eyes.  (The relative worth is higher, even if the absolute worth isn&amp;#39;t; in WoW terms, 10 gold goes a long way for a new player, while it&amp;#39;s pocket change for a veteran.)&lt;br /&gt;&lt;br /&gt;It&amp;#39;s proven to be a decent way to get players interacting and foster positive exchanges and a habit of magnanimity.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/7291725377342222319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/7291725377342222319'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html?showComment=1254518562974#c7291725377342222319' title=''/><author><name>Tesh</name><uri>http://www.blogger.com/profile/11760350503235227686</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-4274987602079258484' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/4274987602079258484' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-354985040'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-4504816059114076607</id><published>2009-10-01T01:45:41.933-04:00</published><updated>2009-10-01T01:45:41.933-04:00</updated><title type='text'>Your mileage may vary on this. I have helped many ...</title><content type='html'>Your mileage may vary on this. I have helped many a newbie who did not stay to play the game to pay it forward, instead they left for reasons unknown. The desire is real, but by the time you can repay you usually either are invested in the game or quit it for other reasons.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/4504816059114076607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/4504816059114076607'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html?showComment=1254375941933#c4504816059114076607' title=''/><author><name>Dblade</name><uri>http://mmomisanthrope.wordpress.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-4274987602079258484' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/4274987602079258484' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-969357820'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-1421378245386345354</id><published>2009-09-27T01:04:02.214-04:00</published><updated>2009-09-27T01:04:02.214-04:00</updated><title type='text'>Ah. I was looking at it 1-dimensionally. I thought...</title><content type='html'>Ah. I was looking at it 1-dimensionally. I thought you were only talking about instances of straight gift-giving, when you&amp;#39;re talking more about encouraging interactions that aren&amp;#39;t equally beneficial in the strict sense. That makes more sense to me now.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/1421378245386345354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/1421378245386345354'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html?showComment=1254027842214#c1421378245386345354' title=''/><author><name>Verilazic</name><uri>http://www.blogger.com/profile/13950924751154692401</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08540279243423918004'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-4274987602079258484' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/4274987602079258484' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1536277043'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-7986484845559157237</id><published>2009-09-26T14:44:13.437-04:00</published><updated>2009-09-26T14:44:13.437-04:00</updated><title type='text'>You don&amp;#39;t encourage the reciprocity itself, yo...</title><content type='html'>You don&amp;#39;t encourage the reciprocity itself, you encourage activities that engender reciprocity. You facilitate gift-giving. You give people bonuses for being in groups. You reward guild membership through guild crafting and guild-wide XP gain from certain behaviors. You can even force people to find a player who is a master at a craft in order to rank up that craft.&lt;br /&gt;&lt;br /&gt;Atlantica Online does this well.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/7986484845559157237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/7986484845559157237'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html?showComment=1253990653437#c7986484845559157237' title=''/><author><name>evizaer</name><uri>http://www.blogger.com/profile/09836136474835816824</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-4274987602079258484' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/4274987602079258484' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1624094739'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-8743541901724466986</id><published>2009-09-26T14:26:32.741-04:00</published><updated>2009-09-26T14:26:32.741-04:00</updated><title type='text'>I have to admit I&amp;#39;m a bit skeptical. Well, I b...</title><content type='html'>I have to admit I&amp;#39;m a bit skeptical. Well, I believe that it exists and works. I just don&amp;#39;t think it works in all cases, and that many people tend to remember the negative cases much more readily than the positive cases.&lt;br /&gt;&lt;br /&gt;And how do you harness this? More importantly, how do you encourage it?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/8743541901724466986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4274987602079258484/comments/default/8743541901724466986'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html?showComment=1253989592741#c8743541901724466986' title=''/><author><name>Verilazic</name><uri>http://www.blogger.com/profile/13950924751154692401</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08540279243423918004'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/09/reciprocity-fallacy.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-4274987602079258484' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/4274987602079258484' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1536277043'/></entry></feed>
