<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3352155589322140093.post4677635602264378326..comments</id><updated>2010-01-26T22:09:54.229-05:00</updated><category term='cyanide&apos;s blood bowl'/><category term='rpgs'/><category term='league of legends'/><category term='combat'/><category term='jade dynasty'/><category term='global agenda'/><category term='news'/><category term='mmorpg genre progression'/><category term='dark age of camelot'/><category term='metaphor'/><category term='death'/><category term='community'/><category term='everquest'/><category term='mechanic assessment'/><category term='privacy'/><category term='wow'/><category term='loot'/><category term='prizes'/><category term='train'/><category term='survival'/><category term='business of MMOs'/><category term='travel'/><category term='Terrible Idea'/><category term='dr twixt'/><category term='guilds'/><category term='resources'/><category term='player as hero'/><category term='character progression'/><category term='guild wars'/><category term='Brenda Brathwaite'/><category term='fighting genre'/><category term='mmorpg revolution'/><category term='GNS Theory'/><category term='dynamic world'/><category term='skill-based systems'/><category term='leveling'/><category term='team fortress 2'/><category term='dota'/><category term='facebook'/><category term='story'/><category term='pay-to-play'/><category term='procedurally generated content'/><category term='choice'/><category term='emergent gameplay'/><category term='game concept'/><category term='information'/><category term='dungeons and dragons'/><category term='camping'/><category term='grinding'/><category term='solo play'/><category term='emotional games'/><category term='ted'/><category term='philosophy'/><category term='permadeath'/><category term='blizzard'/><category term='gui'/><category term='minimalism'/><category term='beta'/><category term='lord of the rings online'/><category term='rationality'/><category term='losing'/><category term='game design'/><category term='world of warcraft'/><category term='opinion'/><category term='innovation'/><category term='fps'/><category term='blood bowl'/><category term='local scope'/><category term='game mechanics'/><category term='Dwarf Fortress'/><category term='ambiguous rules'/><category term='raiding'/><category term='mobas'/><category term='sandbox'/><category term='ffxi'/><category term='tabletop games'/><category term='free-to-play'/><category term='role-playing'/><category term='ff14'/><category term='crafting'/><category term='hybridization'/><category term='eve'/><category term='game reviews'/><category term='pvp'/><category term='mmo revolution'/><category term='social networking'/><category term='brainstorming'/><category term='mmorpgs'/><category term='balancing'/><category term='swtor'/><category term='concentration points'/><category term='darkfall'/><category term='aion'/><category term='player motivation'/><category term='happiness'/><category term='class-based systems'/><category term='group play'/><category term='game layers'/><category term='team play'/><category term='quests'/><category term='call of duty 4'/><category term='city of heroes'/><category term='time sinks'/><category term='luminary'/><category term='gdc'/><category term='diablo'/><category term='play'/><category term='chance'/><category term='iPad'/><category term='world pvp'/><category term='rambling'/><category term='vanguard'/><title type='text'>Comments on That's a Terrible Idea: Towards a Universal Game Language</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thatsaterribleidea.com/feeds/4677635602264378326/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4677635602264378326/comments/default'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/towards-universal-game-language.html'/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-5446567613928881099</id><published>2010-01-26T22:09:54.229-05:00</published><updated>2010-01-26T22:09:54.229-05:00</updated><title type='text'>I&amp;#39;ve started working on a graphics engine seve...</title><content type='html'>I&amp;#39;ve started working on a graphics engine several times, and it forced me to rethink how much Math knowledge I had. I knew I had very little but I honestly had no idea what I was getting myself into.&lt;br /&gt;&lt;br /&gt;The thing about the context of the screen is that it represents what you can consider a very large set of possible combinations. In a game we are essentially limiting the permutations of the screen to a subset that literally is our own operators to try to keep the system &amp;quot;ordered&amp;quot; but incomplete. No one has the time to see every possible image on the screen.&lt;br /&gt;&lt;br /&gt;A language attempts to take the role of the explicit operator but it has to do more than just select some set of images to render, it needs to have an impact in the mind of the reciever and be &amp;quot;interactive&amp;quot; to that reciever.&lt;br /&gt;&lt;br /&gt;I often take a step back and consider the ramifications of the monitor. It was very fasciating when I realized you could generate any image of the past present or future on the monitor. &lt;br /&gt;&lt;br /&gt;One of the projects I&amp;#39;m working on, and will continue to do so, is an image rendering framework that enables the highest degree of expressionability for rendering dynamic content. A general goal but an inquiry which I hope to learn many things. &lt;br /&gt;&lt;br /&gt;To be quite frank, when I started building a graphics engine, I was 24 years (2 years ago) and had little to no math background, perhaps a 7th grade math background, a little prelagebra.&lt;br /&gt;&lt;br /&gt;Now I&amp;#39;m studying fluid dynamics, and honestly infinite series blew my mind, there are a lot of really neat things in life that we fundamentally don&amp;#39;t know until we somehow intersect that tidbit of knowledge or realization.&lt;br /&gt;&lt;br /&gt;Wow, but there&amp;#39;s just so much to do.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4677635602264378326/comments/default/5446567613928881099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4677635602264378326/comments/default/5446567613928881099'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/towards-universal-game-language.html?showComment=1264561794229#c5446567613928881099' title=''/><author><name>Aliuar</name><uri>http://www.blogger.com/profile/07312065114299051337</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/towards-universal-game-language.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-4677635602264378326' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/4677635602264378326' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1784990829'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-1489940275137206469</id><published>2010-01-15T21:32:32.240-05:00</published><updated>2010-01-15T21:32:32.240-05:00</updated><title type='text'>You might want to check out Zillions of Games (www...</title><content type='html'>You might want to check out Zillions of Games (www.zillions-of-games.com).  It&amp;#39;s described as a &amp;quot;universal gaming engine&amp;quot;, although it only works for abstract strategy games.&lt;br /&gt;&lt;br /&gt;I&amp;#39;m honestly skeptical about the ability to create a truly universal game grammar because of the huge variety of possible games.  It&amp;#39;s definitely possible for specific subsets of games though.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4677635602264378326/comments/default/1489940275137206469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4677635602264378326/comments/default/1489940275137206469'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/towards-universal-game-language.html?showComment=1263609152240#c1489940275137206469' title=''/><author><name>Tolthir</name><uri>http://www.blogger.com/profile/08186401981818820178</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/towards-universal-game-language.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-4677635602264378326' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/4677635602264378326' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-922531439'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-2798875773981377668</id><published>2010-01-13T18:19:03.808-05:00</published><updated>2010-01-13T18:19:03.808-05:00</updated><title type='text'>Yeah, that&amp;#39;s a topic that&amp;#39;s occurred to me...</title><content type='html'>Yeah, that&amp;#39;s a topic that&amp;#39;s occurred to me more than once as well.  Game development would be drastically aided by a fairly high-level (in programming terms) language to describe mechanics; we&amp;#39;re after all dealing with a fairly high level of abstraction.  A modular approach would be optimal, allowing for design elements to be logically laid out and interconnected.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4677635602264378326/comments/default/2798875773981377668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4677635602264378326/comments/default/2798875773981377668'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/towards-universal-game-language.html?showComment=1263424743808#c2798875773981377668' title=''/><author><name>foolsage</name><uri>http://foolsage.wordpress.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/openid16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/towards-universal-game-language.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-4677635602264378326' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/4677635602264378326' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-293661486'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-3181070604023443099</id><published>2010-01-13T05:39:11.979-05:00</published><updated>2010-01-13T05:39:11.979-05:00</updated><title type='text'>Google MetaProgramming System from JetBrains. Your...</title><content type='html'>Google MetaProgramming System from JetBrains. Your GLang looks like another use of a Domain Specific Language.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4677635602264378326/comments/default/3181070604023443099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4677635602264378326/comments/default/3181070604023443099'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/towards-universal-game-language.html?showComment=1263379151979#c3181070604023443099' title=''/><author><name>valyard</name><uri>http://www.blogger.com/profile/16849460756640341851</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/towards-universal-game-language.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-4677635602264378326' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/4677635602264378326' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-99356503'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-5190388214433928851</id><published>2010-01-13T01:46:00.863-05:00</published><updated>2010-01-13T01:46:00.863-05:00</updated><title type='text'>I may have to take a shot at that myself. Either w...</title><content type='html'>I may have to take a shot at that myself. Either way though, I&amp;#39;ll be interested in seeing what you come up with.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4677635602264378326/comments/default/5190388214433928851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/4677635602264378326/comments/default/5190388214433928851'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/towards-universal-game-language.html?showComment=1263365160863#c5190388214433928851' title=''/><author><name>Sara Pickell</name><uri>http://www.blogger.com/profile/04861362527256055790</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://bp0.blogger.com/_yyJI4kbWOz0/SIlCcZ3sqqI/AAAAAAAAAA4/BJMTnMdfkr4/S220/spearmanport1v4.png'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/towards-universal-game-language.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-4677635602264378326' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/4677635602264378326' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-743107945'/></entry></feed>
