tag:blogger.com,1999:blog-3352155589322140093.post5180415781508919362..comments2015-08-13T13:23:23.270-04:00Comments on That's a Terrible Idea: Combat of Pure Strategy (Pt. 1: Introduction; Melee)motstandethttp://www.blogger.com/profile/06296441082624422375noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3352155589322140093.post-56458213456183014752009-08-17T01:43:15.174-04:002009-08-17T01:43:15.174-04:00Yes. You want a trivial game that you can "co...Yes. You want a trivial game that you can "complete" easily and with little thought. (Keep in mind that every MMO does not need to have interminable grinds where you kill thousands of enemies to make any progress.) I'm trying to design an engaging system that will require skill for success. Different tastes. I don't think that the MMO design philosophy that embraces trivial tasks has much of a future, though--that may just be my bias towards games that offer meaningful decisions and reward player skill.<br /><br />I should probably write a posts that frames my design strategy and goals better.evizaerhttps://www.blogger.com/profile/09836136474835816824noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-14230490440303340132009-08-17T01:35:50.185-04:002009-08-17T01:35:50.185-04:00Nah, I know already I wouldn't want to play th...Nah, I know already I wouldn't want to play this MMO. I can't see this system working. Not in the context of an MMO, where you kill a lot of enemies over time and advance your character.Dbladehttp://mmomisanthrope.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-137782448481509902009-08-16T14:02:36.318-04:002009-08-16T14:02:36.318-04:001. You know the value of the token you're bidd...1. You know the value of the token you're bidding on.<br /><br />2. Then no one will win. You play the game to win, not to tie.<br /><br />I guess you don't understand the point of strategy. You're supposed to bid on cards in a way that will allow you to end up with a higher total value than your opponent. That means that if your opponent is bidding even value, you can bid one higher and win a card. Once this occurs, the rest of the game is completely changed from the static tie condition that you believe is all people will do. Your opponent has to win SOMETHING, but he doesn't know on which card you will chose to bid low to offset your previous higher bid. <br /><br />It's pure strategy. There is no hidden information (that is actually useful). There is no chance.<br /><br />You should try to play the card game before you write it off.evizaerhttps://www.blogger.com/profile/09836136474835816824noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-16648020749006214552009-08-16T04:30:53.621-04:002009-08-16T04:30:53.621-04:00It would be poor. GOPS seems to me to be a sucky g...It would be poor. GOPS seems to me to be a sucky game, for two reasons:<br /><br />1. If you don't know the value of the token you are bidding on, its pure randomness. Winning an individual token could mean losing your highest bid for a 1 point card, or losing the game because the one card you dumped a low bid on was actually the king. Even if you knew after you won the bid, it's impossible to strategize until most of the cards are gone.<br /><br />2. if you do know, there's no game. If both players can see that the token being bid for is a 1 point, they will both discard their lowest bid token on it, to tie. GOPS doesn't seem to have anyway to resolve ties.<br /><br />Maybe I'm missing something, but all i would do in GOPS is bid the exact same value of the token I would be bidding on, 1 for 1, 2, for 2, etc. That means once i got to 9 and up, i'd win no matter what, because my opponent would lose the highest value bid cards if he did anything else.<br /><br />If i couldn't do so, and each token was damage on me, I would reverse it, and bid my highest on 1, and win every bid till my opponent ran out of HP. Or we'd tie and kill each other.<br /><br />Maybe you could amplify on this some and deal with some of these objections for me.Dbladehttp://mmomisanthrope.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-5304594247355185932009-08-10T18:48:09.650-04:002009-08-10T18:48:09.650-04:00Decent idea. Thoughts:
1) This sounds like it wou...Decent idea. Thoughts:<br /><br />1) This sounds like it would be a bit slow paced... if anything I've always wanted to increase the pace of MMO combat. I don't see any loss to increasing the speed, because the correct play is going to be judged by "feel" more than by number crunching. I'd decrease each 'round' substantially.<br /><br />2) You don't need tokens as rewards. Instead you can make the reward for each bid have more of a combat context - e.g. the winner gets a positional advantage, or does X amount of damage.<br /><br />3) Instead of players running out of tokens to decide a particular battle, I'd just put them on a cool-down. That should make it feel a bit more MMO-like, and help prevent issues with changing targets etc.<br /><br />4) A simple control system might be to list the available tokens on your screen similar to a skillbar in a standard MMO, and use the scrollwheel to select the one you want to use. Keeping it simple like that could let you stagger other simple combat systems on top without things feeling too crazy.Melf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-25325646005959098462009-08-10T09:29:21.110-04:002009-08-10T09:29:21.110-04:00absolutely no element of chance ...
selected out o...<i>absolutely no element of chance ...<br />selected out of the stock at random</i><br /><br />That aside, the issue I see with this is the same I saw in the MTG-esque combat system we also discussed months ago. Id est, free-roaming combat is hard to achieve. What happens when 2 players are engaged in combat and a third comes along? Can the game become a 2v1 spontaneously? Or must the 3rd player wait until the round is over?<br /><br />Obviously if there is no free-roaming world, this isn't a problem. Something like GW, where the party is constructed beforehand, and the game knows exactly what the teams are.motstandethttps://www.blogger.com/profile/06296441082624422375noreply@blogger.com