tag:blogger.com,1999:blog-3352155589322140093.post5332796684866769804..comments2015-08-13T13:23:23.270-04:00Comments on That's a Terrible Idea: Innovation for Innovation’s Sakemotstandethttp://www.blogger.com/profile/06296441082624422375noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3352155589322140093.post-41355850073062001172011-07-25T05:54:08.537-04:002011-07-25T05:54:08.537-04:00This is an area that I believe needs to be more cl...This is an area that I believe needs to be more closely monitored. Recently, Google+ announced a feature I think is a perfect example of innovation for innovation's sake. I wrote a little about it here: <a href="http://rubens.net.au/2011/07/google-alleged-photo-search-feature/" title="Google+ and the alleged Photo Search feature" rel="nofollow">Google+ and the alleged Photo Search feature</a>Rubens Peculishttp://rubens.net.aunoreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-64060656043280731222010-03-29T02:47:59.649-04:002010-03-29T02:47:59.649-04:00Umm, "I want to make a game that noone else e...Umm, "I want to make a game that noone else ever thought about, like micromanaging a family's every day life."<br /><br />Yes, change for change's sake is a good thing! You only need the gift of being able to see what's worth executing and what's not.Kennyhttps://www.blogger.com/profile/06250677802223077326noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-20455821633060285792010-03-28T20:12:48.938-04:002010-03-28T20:12:48.938-04:00Doing anything for the sake of doing it usually do...Doing anything for the sake of doing it usually doesn't lead to good results. As Kenny points out above, change for the sake of change isn't generally looked upon as a positive thing.<br /><br />So, let's ask the question, "What is innovation good for?" Primarily, it's good for novelty, which is something a lot of game players value. Eventually a type of gameplay gets stale and boring.<br /><br />One problem we run into is if games hit a local maximum. Imagine that fun is like a landscape, and the higher the elevation the more fun a particular form of gameplay is. If you reach the top of a hill, then any change made will make the game less fun: you can only go down the hill. But, what happens if that hill is right next to a mountain? So, in order to make a game that is "more fun", you'll have to go through some stuff that isn't as much fun as what was before.<br /><br />Should we innovate for the sake of innovation? No. We should have a goal. The problem is that sometimes you have to explore less fun types of gameplay to get to stuff that's more fun.Brian 'Psychochild' Greenhttp://www.psychochild.org/noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-73430788607628285342010-03-27T14:10:23.817-04:002010-03-27T14:10:23.817-04:00The Nuances of Innovation
(...)If the designer doe...<i><b>The Nuances of Innovation</b><br />(...)If the designer doesn’t do that, their innovation is not independent of what has come before. Such innovation must be some attempt at improving a past system and therefore it is not innovation for innovation’s sake alone.</i><br /><br />I disagree with one thing here. If I wanted to add something (anything) to a game, I imagine that I would have to change some existing mechanics. And as such I thin that would still be innovation for innovations sake, even if changing existing mechanics in the process.<br /><br /><i>Do we really care about what is innovative?</i><br /><br />I do not find interesting, this kind of rhetorical questions. It appear unclear what this question means. It's better to flesh out the rhetorical questions I think than simply using it this way, even if you elaborate the interpretation below.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-35540740198571302862010-03-27T11:06:43.695-04:002010-03-27T11:06:43.695-04:00the very last paragraph sums things up perfectly i...the very last paragraph sums things up perfectly if you ask me... the only thing that really matters is that we get good games... players don't care if it's innovative or not, they only care if it's fun.<br /><br />so instead of focusing on innovation for innovation's sake, shouldn't developers just focus on making a fun game?<br /><br />if you happen to do some innovative things to achieve that fun, then that's great... but innovating and creating something that isn't fun is just a waste.<br /><br />innovation should be a byproduct of creating good games... it shouldn't be a driving factor...<br /><br />when innovation becomes a driving factor, you stop focusing on fun and the game suffers for it.<br /><br />innovation is good, but it's not something that should be focused on, it should come naturally, when it's forced, it very rarely works out well.Loganhttps://www.blogger.com/profile/10025384032059014683noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-84657901744820779692010-03-27T09:57:55.424-04:002010-03-27T09:57:55.424-04:00I think if you exchange "Innovation" wit...I think if you exchange "Innovation" with something broader, like "Change", and ask the question again it becomes evident:<br /><br />Is (uncertain) change for change's sake good?Kennyhttps://www.blogger.com/profile/06250677802223077326noreply@blogger.com