<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3352155589322140093.post5891168298609341449..comments</id><updated>2011-11-21T17:19:06.323-05:00</updated><category term='cyanide&apos;s blood bowl'/><category term='rpgs'/><category term='league of legends'/><category term='combat'/><category term='jade dynasty'/><category term='global agenda'/><category term='news'/><category term='mmorpg genre progression'/><category term='dark age of camelot'/><category term='metaphor'/><category term='death'/><category term='community'/><category term='everquest'/><category term='mechanic assessment'/><category term='privacy'/><category term='wow'/><category term='loot'/><category term='prizes'/><category term='train'/><category term='survival'/><category term='business of MMOs'/><category term='travel'/><category term='Terrible Idea'/><category term='dr twixt'/><category term='guilds'/><category term='resources'/><category term='player as hero'/><category term='character progression'/><category term='guild wars'/><category term='Brenda Brathwaite'/><category term='fighting genre'/><category term='mmorpg revolution'/><category term='GNS Theory'/><category term='dynamic world'/><category term='skill-based systems'/><category term='leveling'/><category term='team fortress 2'/><category term='dota'/><category term='facebook'/><category term='story'/><category term='pay-to-play'/><category term='procedurally generated content'/><category term='choice'/><category term='emergent gameplay'/><category term='game concept'/><category term='information'/><category term='dungeons and dragons'/><category term='camping'/><category term='grinding'/><category term='solo play'/><category term='emotional games'/><category term='ted'/><category term='philosophy'/><category 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term='mmorpgs'/><category term='balancing'/><category term='swtor'/><category term='concentration points'/><category term='darkfall'/><category term='aion'/><category term='player motivation'/><category term='happiness'/><category term='class-based systems'/><category term='group play'/><category term='game layers'/><category term='team play'/><category term='quests'/><category term='call of duty 4'/><category term='city of heroes'/><category term='time sinks'/><category term='luminary'/><category term='gdc'/><category term='diablo'/><category term='play'/><category term='chance'/><category term='iPad'/><category term='world pvp'/><category term='rambling'/><category term='vanguard'/><title type='text'>Comments on That's a Terrible Idea: Defining World PvP</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thatsaterribleidea.com/feeds/5891168298609341449/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5891168298609341449/comments/default'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/11/defining-world-pvp.html'/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-871960263192775582</id><published>2011-11-21T17:19:06.323-05:00</published><updated>2011-11-21T17:19:06.323-05:00</updated><title type='text'>While I agree that it&amp;#39;s not necessary to creat...</title><content type='html'>While I agree that it&amp;#39;s not necessary to create world PvP situations, I do feel that there needs to be an incentive to engage in it (specifically on a large level). There are those that thrive off of the experience of spontaneous battles for little more than a small amount of honour and bragging rights (and of course, the thrill of winning or close game), but a lot of people see it as a bother and will do anything to avoid it.  To me, I almost feel as if world PvP needs to be an integral part of the game, otherwise it will be neglected by the masses.  That&amp;#39;s why I play an MMORPG and not just an RPG.&lt;br /&gt;&lt;br /&gt;What would it mean?  It would mean that when you see &amp;quot;Orgrimmar is under attack!&amp;quot; you get your ass over to Org and defend it because it&amp;#39;s important, damnit. I never got to experience Halaa but I was around for WG. The problem for me was that it turned into an instanced battleground anyway, and everything was supposed to be &amp;#39;fair&amp;#39;.   I know that my idea is not fleshed out in the slightest, but it&amp;#39;s a dream.&lt;br /&gt;&lt;br /&gt;There would be hotspots, for resources.  These resources, like in any part of the world, are necessary and vital to the health and well being of the country. They could manifest themselves in things like the crafting/profession system.  There could be a political system where you could vote out a leader who isn&amp;#39;t getting the job done or is a little too reckless. Maybe even do away with a set two factions - each zone would be its own country and as a citizen of that country, it&amp;#39;s your job to defend and fight for it.  Countries could have allegiances to other countries.&lt;br /&gt;&lt;br /&gt;I know it sounds like I&amp;#39;m trying to reinvent the wheel, but I am very fond of the idea of creating your own story, and not the dev&amp;#39;s creating it for you.  Give me a sandbox so I can build a sandcastle so you can knock it over.. or at least try.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5891168298609341449/comments/default/871960263192775582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5891168298609341449/comments/default/871960263192775582'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/11/defining-world-pvp.html?showComment=1321913946323#c871960263192775582' title=''/><author><name>Paul</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2011/11/defining-world-pvp.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5891168298609341449' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5891168298609341449' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1925025866'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-838701603842900400</id><published>2011-11-20T23:00:10.841-05:00</published><updated>2011-11-20T23:00:10.841-05:00</updated><title type='text'>I do think that &amp;quot;influencing the world&amp;quot; ...</title><content type='html'>I do think that &amp;quot;influencing the world&amp;quot; or better permanence in WoW would make its world PvP more consequential/emotional/memorable. However, it is not necessary in order to create world PvP situations. &lt;br /&gt;&lt;br /&gt;What would it mean to influence WoW&amp;#39;s world? Should players be allowed to take over towns? That was done with Halaa in Burning Crusade and Wintergrasp/Tol Barad. Should there be a continent dedicated to player-owned territory? Let Guilds upgrade that territory like EVE&amp;#39;s Sovereignty system?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5891168298609341449/comments/default/838701603842900400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5891168298609341449/comments/default/838701603842900400'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/11/defining-world-pvp.html?showComment=1321848010841#c838701603842900400' title=''/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2011/11/defining-world-pvp.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5891168298609341449' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5891168298609341449' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-100560718'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-6245301080911661562</id><published>2011-11-20T17:08:50.702-05:00</published><updated>2011-11-20T17:08:50.702-05:00</updated><title type='text'>I&amp;#39;m quite young and new to the whole MMORPG ge...</title><content type='html'>I&amp;#39;m quite young and new to the whole MMORPG genre, but here are my thoughts.&lt;br /&gt;&lt;br /&gt;When I first started playing WoW, my whole concept of the game was Horde vs. Alliance, and the whole idea of the game was to get a group of your friends and go slaughter the opposing faction and occupy a town or city.  To me, that is what warfare is.  In war, I think it&amp;#39;s safe to say that nothing is fair and balanced.  If you get crushed by the opposing army, you did one or many things wrong (e.g. lack of intelligence, no or little training, inferior equipment, no or little communication, etc). &lt;br /&gt;&lt;br /&gt;When I learned that there were such things as &amp;quot;instances&amp;quot;, &amp;quot;battlegrounds&amp;quot; and &amp;quot;arena&amp;quot; and how they were segregated from this glorious world I just spent 6 days leveling in, I was a little heartbroken.  I didn&amp;#39;t mind getting roguelol&amp;#39;d.  To me that was a sniper picking me off because I left myself vulnerable.  I was only briefly and somewhat unthoroughly exposed to the epic Tarren Mill/Southshore battles.  One thing always kept nagging me.. &amp;quot;Why isn&amp;#39;t this OUR town now?&amp;quot;  We destroyed them!&amp;quot;&lt;br /&gt;&lt;br /&gt;To me, that is what world pvp is.  Borders change or dissolved, towns and cities are occupied or destroyed, people die.. sometimes women and children.&lt;br /&gt;&lt;br /&gt;Maybe that&amp;#39;s too real for weekend warriors.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5891168298609341449/comments/default/6245301080911661562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5891168298609341449/comments/default/6245301080911661562'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/11/defining-world-pvp.html?showComment=1321826930702#c6245301080911661562' title=''/><author><name>Paul</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2011/11/defining-world-pvp.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5891168298609341449' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5891168298609341449' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1925025866'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-4915079801490856666</id><published>2011-11-18T16:36:30.220-05:00</published><updated>2011-11-18T16:36:30.220-05:00</updated><title type='text'>All great points but  I think one crucial thing wh...</title><content type='html'>All great points but  I think one crucial thing which is missing&lt;br /&gt;is &amp;quot;ability to influence the world&amp;quot;&lt;br /&gt;&lt;br /&gt;If  a group of players trough their actions can leave a  mark on the world. &lt;br /&gt;&lt;br /&gt;This is part missing from &amp;quot;world pvp&amp;quot; of WoW. That was something present in  Shadowbane, Darkfall and EvE&lt;br /&gt;&lt;br /&gt;Whether the current implementations  are adequate though is entirely another question</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5891168298609341449/comments/default/4915079801490856666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5891168298609341449/comments/default/4915079801490856666'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/11/defining-world-pvp.html?showComment=1321652190220#c4915079801490856666' title=''/><author><name>Max</name><uri>http://www.blogger.com/profile/14814638059509556522</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2011/11/defining-world-pvp.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5891168298609341449' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5891168298609341449' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-332157821'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-2992073396734276714</id><published>2011-11-18T12:29:56.151-05:00</published><updated>2011-11-18T12:29:56.151-05:00</updated><title type='text'>Definition: An initial buy-in with consent to enga...</title><content type='html'>Definition: An initial buy-in with consent to engage in, and allow, conflict. As everyone has made this consent, &lt;i&gt;every&lt;/i&gt; fight is a &amp;quot;fair fight&amp;quot;. This is achieved through battle for real estate, pitting a party&amp;#39;s location and activity against those of an opponent&amp;#39;s.&lt;br /&gt;&lt;br /&gt;Thoughts: THANK GOODNESS for world PvP (when it was alive in the genre). I want to be broken from a routine of farming herbs. I want to be jumped at half health by a mod of 3. I want to have odds stacked against me sometimes, for it makes things spontaneous and challenging. There is always opportunity for predictability and hand-me&amp;#39;s.&lt;br /&gt;Without world PvP, where is your story of underdog besting the win-expecting? Either it&amp;#39;s PvE drudgedom, or PvP in which everyone is turned &amp;#39;on&amp;#39; ~&amp;gt; the spontaneity is gone, as is a portion of the challenge.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5891168298609341449/comments/default/2992073396734276714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5891168298609341449/comments/default/2992073396734276714'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/11/defining-world-pvp.html?showComment=1321637396151#c2992073396734276714' title=''/><author><name>Ahtchu</name><uri>http://www.blogger.com/profile/02137426873819158649</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2011/11/defining-world-pvp.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5891168298609341449' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5891168298609341449' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1707474495'/></entry></feed>
