<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3352155589322140093.post5981667850235803576..comments</id><updated>2009-11-03T10:56:49.977-05:00</updated><category term='cyanide&apos;s blood bowl'/><category term='rpgs'/><category term='league of legends'/><category term='combat'/><category term='jade dynasty'/><category term='global agenda'/><category term='news'/><category term='mmorpg genre progression'/><category term='dark age of camelot'/><category term='metaphor'/><category term='death'/><category term='community'/><category term='everquest'/><category term='mechanic assessment'/><category term='privacy'/><category term='wow'/><category term='loot'/><category term='prizes'/><category term='train'/><category term='survival'/><category term='business of MMOs'/><category term='travel'/><category term='Terrible Idea'/><category term='dr twixt'/><category term='guilds'/><category term='resources'/><category term='player as hero'/><category term='character progression'/><category term='guild wars'/><category term='Brenda Brathwaite'/><category term='fighting genre'/><category term='mmorpg revolution'/><category term='GNS Theory'/><category term='dynamic world'/><category term='skill-based systems'/><category term='leveling'/><category term='team fortress 2'/><category term='dota'/><category term='facebook'/><category term='story'/><category term='pay-to-play'/><category term='procedurally generated content'/><category term='choice'/><category term='emergent gameplay'/><category term='game concept'/><category term='information'/><category term='dungeons and dragons'/><category term='camping'/><category term='grinding'/><category term='solo play'/><category term='emotional games'/><category term='ted'/><category term='philosophy'/><category term='permadeath'/><category term='blizzard'/><category term='gui'/><category term='minimalism'/><category term='beta'/><category term='lord of the rings online'/><category term='rationality'/><category term='losing'/><category term='game design'/><category term='world of warcraft'/><category term='opinion'/><category term='innovation'/><category term='fps'/><category term='blood bowl'/><category term='local scope'/><category term='game mechanics'/><category term='Dwarf Fortress'/><category term='ambiguous rules'/><category term='raiding'/><category term='mobas'/><category term='sandbox'/><category term='ffxi'/><category term='tabletop games'/><category term='free-to-play'/><category term='role-playing'/><category term='ff14'/><category term='crafting'/><category term='hybridization'/><category term='eve'/><category term='game reviews'/><category term='pvp'/><category term='mmo revolution'/><category term='social networking'/><category term='brainstorming'/><category term='mmorpgs'/><category term='balancing'/><category term='swtor'/><category term='concentration points'/><category term='darkfall'/><category term='aion'/><category term='player motivation'/><category term='happiness'/><category term='class-based systems'/><category term='group play'/><category term='game layers'/><category term='team play'/><category term='quests'/><category term='call of duty 4'/><category term='city of heroes'/><category term='time sinks'/><category term='luminary'/><category term='gdc'/><category term='diablo'/><category term='play'/><category term='chance'/><category term='iPad'/><category term='world pvp'/><category term='rambling'/><category term='vanguard'/><title type='text'>Comments on That's a Terrible Idea: Alganon: Not Hyped for a Reason</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thatsaterribleidea.com/feeds/5981667850235803576/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html'/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-7349506808447963450</id><published>2009-11-03T10:56:49.977-05:00</published><updated>2009-11-03T10:56:49.977-05:00</updated><title type='text'>What a softball interview. There are no questions ...</title><content type='html'>What a softball interview. There are no questions that show that the interviewer had even played the game. He probably just read the PR-speak on the website.&lt;br /&gt;&lt;br /&gt;&amp;quot;Your game is being compared to WoW, like every other game. How do you feel about this?&amp;quot; is about the weakest way to phrase the question that should&amp;#39;ve been asked: &amp;quot;Many are concerned that portions of your game are nearly identical to World of Warcraft. Was this a conscious decision, and, if so, why was this decision made?&amp;quot;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/7349506808447963450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/7349506808447963450'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1257263809977#c7349506808447963450' title=''/><author><name>evizaer</name><uri>http://www.blogger.com/profile/09836136474835816824</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-JcTgDESjmo/StDjZmTr8PI/AAAAAAAAAB8/csM8m-u1EvI/S220/Howard+Roarke.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1624094739'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-4535563119431203374</id><published>2009-11-03T08:55:45.500-05:00</published><updated>2009-11-03T08:55:45.500-05:00</updated><title type='text'>Did you read David Allen&amp;#39;s interview yet at Ma...</title><content type='html'>Did you read David Allen&amp;#39;s interview yet at Massively? I picked out a tidbit, and the link is in the post:&lt;br /&gt;http://arewenewatthis.wordpress.com/2009/11/03/requisite-retort-or-infringement-initiated/&lt;br /&gt;&lt;br /&gt;(It won&amp;#39;t let me post comments with Wordpress or OpenID... any idea why that is?)&lt;br /&gt;&lt;br /&gt;- Bronte</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/4535563119431203374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/4535563119431203374'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1257256545500#c4535563119431203374' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-125589129'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-8529245053173293992</id><published>2009-10-30T23:55:17.667-04:00</published><updated>2009-10-30T23:55:17.667-04:00</updated><title type='text'>There&amp;#39;s a reason I&amp;#39;ve been so quiet... ;)</title><content type='html'>There&amp;#39;s a reason I&amp;#39;ve been so quiet... ;)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/8529245053173293992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/8529245053173293992'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256961317667#c8529245053173293992' title=''/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-100560718'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-6500720941148136199</id><published>2009-10-30T20:48:00.388-04:00</published><updated>2009-10-30T20:48:00.388-04:00</updated><title type='text'>I think talking is good, but more in the way a wri...</title><content type='html'>I think talking is good, but more in the way a writer keeping a writer&amp;#39;s notebook is good. You are training and forming your ideas and observations as a designer, which gives you a basis to draw inspiration from.&lt;br /&gt;&lt;br /&gt;But while its important to critique other games (which you do very well in my player&amp;#39;s opinion) the real test for all of our ideas and dreams is to risk them being real. &lt;br /&gt;&lt;br /&gt;I see Brian&amp;#39;s comments as starting to spur you to that, and to think beyond the theory and idea of design to the implementation of it. The odds are always against you in any creative work, and you&amp;#39;ll always have to deal with power grabs, compromises, things going wrong, and a host of other problems. &lt;br /&gt;&lt;br /&gt;That&amp;#39;s when you say to hell with the odds and push forwards. Alganon may suck, but they did just that. A lot of crap in other fields gets made not because people are more talented, or even have better connections. They just are willing to see it through.&lt;br /&gt;&lt;br /&gt;You have advantages in you have a partner-in-crime in Mot to back you, good advice and experience from a published designer, Brian, and it seems a good head in both theory and PR. I fully expect one day to come to this blog and be sad that you have to shut it down or put it on hiatus because your current MMO is about to ship, and I&amp;#39;ll bet against you Brian on it.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/6500720941148136199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/6500720941148136199'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256950080388#c6500720941148136199' title=''/><author><name>Dblade</name><uri>http://www.mmomisanthrope.wordpress.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2063665166'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-5311001301179503054</id><published>2009-10-30T12:56:21.387-04:00</published><updated>2009-10-30T12:56:21.387-04:00</updated><title type='text'>&lt;i&gt;[Good ideas] are rarer, but not more difficult....</title><content type='html'>&lt;i&gt;[Good ideas] are rarer, but not more difficult. &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;They definitely &lt;i&gt;are&lt;/i&gt; more difficult by several orders of magnitude. An idea can be as simple as &amp;quot;let&amp;#39;s copy WoW, but add a new class&amp;quot; or &amp;quot;let&amp;#39;s put FPS mechanics into WoW.&amp;quot; That&amp;#39;s easy. Ideas usually are very derivative and indistinct from what we&amp;#39;ve experienced in our lives. Good ideas are distinct. Just coming up with a distinct idea is difficult, let alone coming up with one that has any degree of quality and suitability in game design.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;you did good PR and got some people (like me) to pay attention by emailing them.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This blog is a networking boon for me. Without it, I wouldn&amp;#39;t have contacted you. I&amp;#39;d still know no-one.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Please don&amp;#39;t think I&amp;#39;m slamming you here. &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;I don&amp;#39;t think you&amp;#39;re slamming me. I think you&amp;#39;re honestly critiquing what I&amp;#39;ve posted. That&amp;#39;s valuable and I appreciate it. I don&amp;#39;t argue with you because I don&amp;#39;t want to be proven wrong, I argue with you because I don&amp;#39;t get the feeling you understood what I was saying--usually because it seems that you assume that you have a much broader and more comprehensive view of what I&amp;#39;m talking about than I do, which comes off as being a bit condescending. You could definitely succeed in communicating your critiques without giving the impression that you&amp;#39;re coming down off Mount Sinai to deliver a decree from the Lord (I&amp;#39;m not saying you always do this and I&amp;#39;m being a little hyperbolic, but you get the point.)&lt;br /&gt;&lt;br /&gt;&lt;i&gt;None of these issues has the first thing to do about the game design/idea as we&amp;#39;re discussing here. &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;They do. What is feasible has a lot to do with what ideas are entertained and honed. If you don&amp;#39;t pass ideas through a reality check at some point, you&amp;#39;re never going to get anything accomplish because you&amp;#39;ll be chasing some ridiculous impossible whim your whole life.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;If I have to place a bet on whether your discussed ideas will be implemented, please don&amp;#39;t take it personally if I were to bet against you.&lt;/i&gt;&lt;br /&gt;I saw that the odds were against the implementation of my ideas if I went it alone, so I sarted a blog. Now hundreds of people know my ideas and a few of them work in the industry. The chances of one of my ideas being implemented have leaped significantly since I started this blog. They&amp;#39;re still small, but they&amp;#39;re there.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;while I do enjoy the interesting posts and great discussions we have here, don&amp;#39;t mistake talking for doing.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;I don&amp;#39;t. I make it clear here that mot and I are amateurs. &lt;br /&gt;&lt;br /&gt;But, then again, talking &lt;i&gt;is&lt;/i&gt; doing when it comes to having critical discussions about design. When I write a post, I take much more time to think about the problems I&amp;#39;m facing than I would if I were just jotting entertaining an idea in my mind. Through writing posts and interacting with people like you my design ideas become more clear and significantly better. That is certainly doing.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/5311001301179503054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/5311001301179503054'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256921781387#c5311001301179503054' title=''/><author><name>evizaer</name><uri>http://www.blogger.com/profile/09836136474835816824</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-JcTgDESjmo/StDjZmTr8PI/AAAAAAAAAB8/csM8m-u1EvI/S220/Howard+Roarke.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1624094739'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-5949169634407024678</id><published>2009-10-30T03:53:57.280-04:00</published><updated>2009-10-30T03:53:57.280-04:00</updated><title type='text'>&lt;i&gt;Good ideas with enough thought behind them to l...</title><content type='html'>&lt;i&gt;Good ideas with enough thought behind them to last through implementation are much more difficult.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;These are rarer, but not more difficult.  There&amp;#39;s a difference.  The real problem is that it&amp;#39;s often hard to know if your pet idea can last through implementation without actually doing implementation.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;We had no friends in the business and nary even know a person who would care about this blog.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;But, you did good PR and got some people (like me) to pay attention by emailing them.  Personally, it&amp;#39;s not your ideas that keep me here, but the good discussion.  As we&amp;#39;ve gotten into enough lengthy discussions, you know that I have my issues with your ideas. ;)&lt;br /&gt;&lt;br /&gt;Please don&amp;#39;t think I&amp;#39;m slamming you here.  I think the best part of my own blog is the discussion and back and forth.  If I thought the ideas were the highlight, I&amp;#39;d be pretty cranky at this point that nobody has bothered to rip me off.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;If I started making an MMO game instead of starting this blog, I&amp;#39;d doubtless be buried by now underneath technical problems I cannot solve, cursed with unreliable co-conspirators and no funding.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;None of these issues has the first thing to do about the game design/idea as we&amp;#39;re discussing here.  I&amp;#39;ve built teams with initially enthusiastic people who turn out to be unreliable.  I&amp;#39;m pushing forward on some of those ideas even if I have to do the whole thing myself, so we&amp;#39;ll see if the ideas were good to start with or not.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;I freely admit I don&amp;#39;t have the resources to make the MMO I push for--I&amp;#39;m doing my best with what I have at the moment, which is mainly time and ideas.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;If I have to place a bet on whether your discussed ideas will be implemented, please don&amp;#39;t take it personally if I were to bet against you.  The odds are against even people who have terrific ideas, an impressive history to back them up, and the charisma to form a top-notch team. &lt;br /&gt;&lt;br /&gt;And, while I do enjoy the interesting posts and great discussions we have here, don&amp;#39;t mistake talking for doing.  I think I&amp;#39;ve done plenty of talking over the last several years, and I don&amp;#39;t have any more launched games to show for it, sadly.&lt;br /&gt;&lt;br /&gt;Don&amp;#39;t think I&amp;#39;m rooting against you, though.  If you want to turn talking into doing, you know how to get in touch with me.  It&amp;#39;s something I&amp;#39;m doing myself, slowly and painfully.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/5949169634407024678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/5949169634407024678'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256889237280#c5949169634407024678' title=''/><author><name>Brian 'Psychochild' Green</name><uri>http://www.psychochild.org/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-199487127'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-7873789106956263430</id><published>2009-10-28T19:39:38.167-04:00</published><updated>2009-10-28T19:39:38.167-04:00</updated><title type='text'>Ideas are the easy part. Good ideas with enough th...</title><content type='html'>Ideas are the easy part. Good ideas with enough thought behind them to last through implementation are much more difficult. The point of this blog is to try ideas and hopefully catch some good ones in the process.&lt;br /&gt;&lt;br /&gt;Mot and I started this blog with only ideas. We had no friends in the business and nary even know a person who would care about this blog. We started from scratch and wrote, and now I have made more contacts in game development than I ever had before. I have more ideas than I started with, and I have a strong suspicion that these more evolved ideas are better. Now if I were to put a game out in any capacity, I&amp;#39;d have an instant community, though small, that would be interested in my work.&lt;br /&gt;&lt;br /&gt;If I started making an MMO game instead of starting this blog, I&amp;#39;d doubtless be buried by now underneath technical problems I cannot solve, cursed with unreliable co-conspirators and no funding. And if I did produce something, it wouldn&amp;#39;t be good because my ideas would be unrefined, it would be poorly coded because I&amp;#39;ve never written such a large project before, and I wouldn&amp;#39;t have a community to release it to.&lt;br /&gt;&lt;br /&gt;I much prefer what I&amp;#39;m doing now. It&amp;#39;s essentially an extended brainstorming phase, but it does a lot more than that for me and maybe it is good reading for others as well. I freely admit I don&amp;#39;t have the resources to make the MMO I push for--I&amp;#39;m doing my best with what I have at the moment, which is mainly time and ideas.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/7873789106956263430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/7873789106956263430'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256773178167#c7873789106956263430' title=''/><author><name>evizaer</name><uri>http://www.blogger.com/profile/09836136474835816824</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-JcTgDESjmo/StDjZmTr8PI/AAAAAAAAAB8/csM8m-u1EvI/S220/Howard+Roarke.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1624094739'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-6988851148503238574</id><published>2009-10-28T19:21:54.914-04:00</published><updated>2009-10-28T19:21:54.914-04:00</updated><title type='text'>Here&amp;#39;s the dirty little secret: Middleware doe...</title><content type='html'>Here&amp;#39;s the dirty little secret: Middleware doesn&amp;#39;t let you make a better game.  Middleware lets you spend more money to hopefully spend less time.  Middleware is the &amp;quot;cash shop&amp;quot; for game development.  If you&amp;#39;re on a tight budget, middleware will not help you.  In fact, it can be very limiting; one of the middleware providers we talked to said they weren&amp;#39;t even sure it was possible to make an RTS type MMO game since they mostly assumed the game would have a focus avatar.  (They later added that explicitly capability, though.)&lt;br /&gt;&lt;br /&gt;evizaer wrote:&lt;br /&gt;&lt;i&gt;Start a blog and write about why their ideas are great.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Ideas are the easy part.  While your idea won&amp;#39;t get attention if you don&amp;#39;t post it, posting it doesn&amp;#39;t mean you&amp;#39;ll get anything either.  I&amp;#39;ve posted a lot of in-depth concepts on my own blog, and that has gotten me no closer to making my next project a reality.&lt;br /&gt;&lt;br /&gt;I don&amp;#39;t know what the answer is here.  Given how easy it is to make a mediocre game, the current system isn&amp;#39;t working out too well, though.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/6988851148503238574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/6988851148503238574'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256772114914#c6988851148503238574' title=''/><author><name>Brian 'Psychochild' Green</name><uri>http://www.psychochild.org/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-199487127'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-2679275782756555853</id><published>2009-10-28T01:51:38.179-04:00</published><updated>2009-10-28T01:51:38.179-04:00</updated><title type='text'>Tom, I&amp;#39;m not sure either. I first became aware...</title><content type='html'>Tom, I&amp;#39;m not sure either. I first became aware of Bigworld in early 2006 (some former workmates of mine ended up working there), but I&amp;#39;m not sure how advanced their product was at that time.&lt;br /&gt;&lt;br /&gt;Anyway, even if the middleware advice wouldn&amp;#39;t help in the time machine scenario, it can certainly help other developers going forward. :-)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/2679275782756555853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/2679275782756555853'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256709098179#c2679275782756555853' title=''/><author><name>Carson 63000</name><uri>http://www.blogger.com/profile/10900682924502279486</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-623638892'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-1355485050146920158</id><published>2009-10-27T18:01:35.350-04:00</published><updated>2009-10-27T18:01:35.350-04:00</updated><title type='text'>@Psychochild: Maybe I&amp;#39;ve been reading too many...</title><content type='html'>@Psychochild: Maybe I&amp;#39;ve been reading too many &amp;quot;lean startup&amp;quot; blogs recently, but I&amp;#39;d go with #2. Doing that in an MMO you can aim for  a niche that gives you sustainability, and with that proven cashflow either bootstrap or get funding to build out to a broader appeal.&lt;br /&gt;&lt;br /&gt;According to the web site, QoL&amp;#39;s been at this three, three-and-a-half years. Common wisdom seems to say that&amp;#39;s too short for a AAA MMO dev cycle.&lt;br /&gt;&lt;br /&gt; Or, umm, if you only have one vision, maybe you should be doing more brainstorming &amp;amp; prototyping.&lt;br /&gt;&lt;br /&gt;@Carson: I&amp;#39;m not sure there was good MMO middleware available in early &amp;#39;06 (Hero didn&amp;#39;t announce their first licensee until late that year, and what I&amp;#39;ve heard about them isn&amp;#39;t positive).</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/1355485050146920158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/1355485050146920158'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256680895350#c1355485050146920158' title=''/><author><name>Tom Hudson</name><uri>http://www.blogger.com/profile/14295247089905712338</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1191760613'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-6511713525468336868</id><published>2009-10-27T15:19:57.320-04:00</published><updated>2009-10-27T15:19:57.320-04:00</updated><title type='text'>The first thing any new / small company should do ...</title><content type='html'>The first thing any new / small company should do is figure out what they can accomplish with how much funding they have. The guys at QOL look like they have jumped back and forth between so many things that none of it had a chance to be complete or polished.&lt;br /&gt;&lt;br /&gt;If you have 10 million dollars then start off by licensing an engine. Then build it bit by bit instead picking things out of a hat each day to work on. Nothing gets finished that way.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/6511713525468336868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/6511713525468336868'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256671197320#c6511713525468336868' title=''/><author><name>JEM</name><uri>http://www.blogger.com/profile/17672273460150048400</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1876986759'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-6160790922771933422</id><published>2009-10-27T13:48:20.836-04:00</published><updated>2009-10-27T13:48:20.836-04:00</updated><title type='text'>I think a brilliant person would have tempered the...</title><content type='html'>I think a brilliant person would have tempered their idea to the realities of getting funding in the first place. I know I&amp;#39;m just a player, but I would think unless I am an industry vet heading up a large development studio with a big-name publisher behind me, I&amp;#39;m not going to be able to write a meal ticket to make my idea happen.&lt;br /&gt;&lt;br /&gt;If we are talking about making the idea from scratch Brian, I&amp;#39;d be a lot more restrained in what I intend to accomplish, taking what is feasible from my vision and fitting it to my projected budget. I am thinking of movies-if I know I am not going to be footed by a studio, I&amp;#39;m not going to try and make LOTR. But desperado and cube both show ideas can come through under serious financial restraints. Apples and oranges, of course.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/6160790922771933422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/6160790922771933422'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256665700836#c6160790922771933422' title=''/><author><name>Dblade</name><uri>http://mmomisanthrope.wordpress.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-920285751'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-5883347723131800348</id><published>2009-10-27T10:58:06.365-04:00</published><updated>2009-10-27T10:58:06.365-04:00</updated><title type='text'>Alganon looks sophomoric. I&amp;#39;d say it&amp;#39;s a r...</title><content type='html'>Alganon looks sophomoric. I&amp;#39;d say it&amp;#39;s a result of designers not having enough time and resources at their disposal to come up with something unique. They probably had some really great ideas but their resources wouldn&amp;#39;t allow their implementation so they started subbing in WoW-clone features because they could design those really quickly and easily by copying WoW almost directly.&lt;br /&gt;&lt;br /&gt;The design isn&amp;#39;t consistent and sensical even in what it shows the user. There&amp;#39;s no excuse for that. It&amp;#39;s understandable that a game&amp;#39;s interface could leave stuff out of be sparse, but to have a bunch of references all over the character customization interface that effect actions I&amp;#39;ve never heard of? How does that even get through QA? Especially in late beta, it&amp;#39;s inexcusable. Even if a few actions are broken, I at least expect the talent trees to be coherent and appear as if they&amp;#39;d be usable. &lt;br /&gt;&lt;br /&gt;I&amp;#39;m not going to write a post about what Alganon could have been and pat their devs on the back. I have, in front of me, a crap game with crap design and crap implementation. I don&amp;#39;t care really why it came to be crappy--software projects fail all the time and I&amp;#39;m sure this game isn&amp;#39;t much different from the hundreds of horror stories I&amp;#39;ve read. &lt;br /&gt;&lt;br /&gt;@Brian: What should a game dev do when they don&amp;#39;t have the resources to accomplish their great idea? &lt;br /&gt;&lt;br /&gt;Start a blog and write about why their ideas are great. Put their ideas out in the open. The feedback possible from this approach can turn a good idea into a great one, or it can convince you that your ideas aren&amp;#39;t actually as great as you thought, saving you time in the future. If you don&amp;#39;t have the resources to make the game, you aren&amp;#39;t going to gain them by sitting on your idea. That&amp;#39;s basically what I&amp;#39;m doing.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/5883347723131800348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/5883347723131800348'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256655486365#c5883347723131800348' title=''/><author><name>evizaer</name><uri>http://www.blogger.com/profile/09836136474835816824</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-JcTgDESjmo/StDjZmTr8PI/AAAAAAAAAB8/csM8m-u1EvI/S220/Howard+Roarke.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1624094739'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-430378742132797352</id><published>2009-10-27T04:47:08.272-04:00</published><updated>2009-10-27T04:47:08.272-04:00</updated><title type='text'>Given a time machine, my advice would be twofold:
...</title><content type='html'>Given a time machine, my advice would be twofold:&lt;br /&gt;&lt;br /&gt;1) Don&amp;#39;t try to build the infrastructure from scratch yourself. Invest in some middleware like Bigworld or Hero Engine or something. You won&amp;#39;t have the budget and probably won&amp;#39;t have the talent to do better yourself.&lt;br /&gt;&lt;br /&gt;2) At least try to make it &lt;i&gt;appear&lt;/i&gt; that you&amp;#39;re not blatantly copying a competitor. I&amp;#39;m not really one to recommend making things different purely for the sake of making them different, but at least spread around the source of your copied ideas. &amp;quot;WoW with Eve&amp;#39;s skill training system&amp;quot; isn&amp;#39;t nearly spread enough.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/430378742132797352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/430378742132797352'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256633228272#c430378742132797352' title=''/><author><name>Carson 63000</name><uri>http://www.blogger.com/profile/10900682924502279486</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-623638892'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-8951850615339834685</id><published>2009-10-27T03:41:51.874-04:00</published><updated>2009-10-27T03:41:51.874-04:00</updated><title type='text'>Nobody makes a game thinking, &amp;quot;I&amp;#39;m going ...</title><content type='html'>Nobody makes a game thinking, &amp;quot;I&amp;#39;m going to make a poorly-implemented derivative game!&amp;quot; If the game ends up in that state, it&amp;#39;s not because the developer gleefully steered the game to that path.  It&amp;#39;s more likely that the game developer pointed the game down the &amp;quot;We can do it all on a budget!&amp;quot; path at the beginning and eventually it became too late to take a more realistic path.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Alganon&lt;/i&gt; is a notable case because David Allen created the game.  He was previously in charge of &lt;i&gt;Horizons&lt;/i&gt; and promised a lot of things the dev team eventually couldn&amp;#39;t deliver on.  A lot of the blame is placed on David Bowman, who took over once the &lt;i&gt;Horizon&lt;/i&gt;&amp;#39;s publishers replaced David Allen and tried to salvage the game.  I think &lt;i&gt;Alganon&lt;/i&gt; shows that it is, in fact, easy to bite off more than you can chew on a realistic budget and deadline.&lt;br /&gt;&lt;br /&gt;So, here&amp;#39;s a question for you, evizaer: let&amp;#39;s say some brilliant person has an idea for a superb multi-million game, but can only find funding for a small fraction of that.  Let&amp;#39;s assume that the game isn&amp;#39;t modular, so you implementing a small part now isn&amp;#39;t really optimal (like trying to implement quests without combat, etc.)  So, what should said brilliant person do?&lt;br /&gt;&lt;br /&gt;1. Follow their vision to the end of the funding and hope the result doesn&amp;#39;t suck?&lt;br /&gt;&lt;br /&gt;2. Cut back on the vision and implement a small part, hoping people will stick with it to the larger version?&lt;br /&gt;&lt;br /&gt;3. Ignore the vision, make a soulless money-maker to fund the grand vision?&lt;br /&gt;&lt;br /&gt;4. Not make games at all?&lt;br /&gt;&lt;br /&gt;5. Or....?&lt;br /&gt;&lt;br /&gt;Not to say that &lt;i&gt;Alganon&lt;/i&gt; had to be pure gold, but as I said above, I&amp;#39;m pretty sure the developers didn&amp;#39;t set out to make a game as it is today.  So, if they could travel in a time machine and warn their past selves to do something different, what would that advice be?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/8951850615339834685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/5981667850235803576/comments/default/8951850615339834685'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html?showComment=1256629311874#c8951850615339834685' title=''/><author><name>Brian 'Psychochild' Green</name><uri>http://www.psychochild.org/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/alganon-not-hyped-for-reason.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-5981667850235803576' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/5981667850235803576' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-199487127'/></entry></feed>
