tag:blogger.com,1999:blog-3352155589322140093.post6143903109980345994..comments2015-08-13T13:23:23.270-04:00Comments on That's a Terrible Idea: Everyone, the Mountain Moversmotstandethttp://www.blogger.com/profile/06296441082624422375noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3352155589322140093.post-66020470867934538152009-07-07T04:22:45.161-04:002009-07-07T04:22:45.161-04:00Allow me to plug this idea to turn your all-NPCs-a...Allow me to plug this idea to turn your all-NPCs-are-sycophantic-nublets idea around :)<br /><br />http://word-of-shadow.blogspot.com/2009/02/playable-non-playable-characters.htmlMelf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-59297558245093530292009-07-06T13:47:16.628-04:002009-07-06T13:47:16.628-04:00Spinks, as a confirmed soloer, with my own "c...Spinks, as a confirmed soloer, with my own "crew of one" guild in Puzzle Pirates, I have no problem with this system. So long as the mechanics aren't blatantly anti-soloer ("no guilds of one"), the only limitations on my ability to accomplish things solo would be my own lack of time/skill/assets.<br /><br />That's as it should be.<br /><br />Tangentially, I've long believed that MMOs should be about players telling their stories, not being the hero in a dev's canned story. That's what single player games are for. (And I like those, to be sure, but they are different.)Teshhttp://tishtoshtesh.wordspress.comnoreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-39429462279687513262009-07-05T23:03:31.591-04:002009-07-05T23:03:31.591-04:00I totally agree with you on everything. The fundam...I totally agree with you on everything. The fundamental flaw with MMORPGs moving to the next level (MMO 2.0) is that too many people want to influence the world in to great a way. Player impact on the world should always be minimal, but this should be achieved by making the world big, rather than enforcing restrictions. It's ok to have a hero here and there, but you don't have to save the world to have a player enjoy the game.<br /><br />Nice post.Crimson Starfirehttps://www.blogger.com/profile/03764422983380987864noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-33872229347890159652009-07-04T01:15:27.491-04:002009-07-04T01:15:27.491-04:00spinks:
There can certainly be common bandits th...spinks: <br /><br />There can certainly be common bandits the soloers can stomp. I don't think that you need to facilitate soloing, though--if guild creation and management are frictionless, it'll be easy to get new players into guilds. You could have a system where certain guilds are "open" and anyone who hasn't joined a guild before can join those. Instead of selecting your starting city out of a bunch of NPC safeholds that are entirely static, let the player choose between open guilds and have the player start in their capital.evizaerhttps://www.blogger.com/profile/09836136474835816824noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-25187377006779657962009-07-04T00:59:43.016-04:002009-07-04T00:59:43.016-04:00That's really interesting. I hadn't though...That's really interesting. I hadn't thought about it but getting people into manageable size factions sounds like a good way to do things.<br /><br />But what about dyed in the wool soloers who aren't intererested in joining a guild?Anonymousnoreply@blogger.com