<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3352155589322140093.post6404185045632181615..comments</id><updated>2012-02-16T00:25:59.914-05:00</updated><category term='cyanide&apos;s blood bowl'/><category term='rpgs'/><category term='league of legends'/><category term='combat'/><category term='jade dynasty'/><category term='global agenda'/><category term='news'/><category term='mmorpg genre progression'/><category term='dark age of camelot'/><category term='metaphor'/><category term='death'/><category term='community'/><category term='everquest'/><category term='mechanic assessment'/><category term='privacy'/><category term='wow'/><category term='loot'/><category term='prizes'/><category term='train'/><category term='survival'/><category term='business of MMOs'/><category term='travel'/><category term='Terrible Idea'/><category term='dr twixt'/><category term='guilds'/><category term='resources'/><category term='player as hero'/><category term='character progression'/><category term='guild wars'/><category term='Brenda Brathwaite'/><category term='fighting genre'/><category term='mmorpg revolution'/><category term='GNS Theory'/><category term='dynamic world'/><category term='skill-based systems'/><category term='leveling'/><category term='team fortress 2'/><category term='dota'/><category term='facebook'/><category term='story'/><category term='pay-to-play'/><category term='procedurally generated content'/><category term='choice'/><category term='emergent gameplay'/><category term='game concept'/><category term='information'/><category term='dungeons and dragons'/><category term='camping'/><category term='grinding'/><category term='solo play'/><category term='emotional games'/><category term='ted'/><category term='philosophy'/><category term='permadeath'/><category term='blizzard'/><category term='gui'/><category term='minimalism'/><category term='beta'/><category term='lord of the rings online'/><category term='rationality'/><category term='losing'/><category term='game design'/><category term='world of warcraft'/><category term='opinion'/><category term='innovation'/><category term='fps'/><category term='blood bowl'/><category term='local scope'/><category term='game mechanics'/><category term='Dwarf Fortress'/><category term='ambiguous rules'/><category term='raiding'/><category term='mobas'/><category term='sandbox'/><category term='ffxi'/><category term='tabletop games'/><category term='free-to-play'/><category term='role-playing'/><category term='ff14'/><category term='crafting'/><category term='hybridization'/><category term='eve'/><category term='game reviews'/><category term='pvp'/><category term='mmo revolution'/><category term='social networking'/><category term='brainstorming'/><category term='mmorpgs'/><category term='balancing'/><category term='swtor'/><category term='concentration points'/><category term='darkfall'/><category term='aion'/><category term='player motivation'/><category term='happiness'/><category term='class-based systems'/><category term='group play'/><category term='game layers'/><category term='team play'/><category term='quests'/><category term='call of duty 4'/><category term='city of heroes'/><category term='time sinks'/><category term='luminary'/><category term='gdc'/><category term='diablo'/><category term='play'/><category term='chance'/><category term='iPad'/><category term='world pvp'/><category term='rambling'/><category term='vanguard'/><title type='text'>Comments on That's a Terrible Idea: World PvP Case Study: WoW</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thatsaterribleidea.com/feeds/6404185045632181615/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6404185045632181615/comments/default'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/11/world-pvp-case-study-wow.html'/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-8230095611629967617</id><published>2012-02-16T00:25:59.914-05:00</published><updated>2012-02-16T00:25:59.914-05:00</updated><title type='text'>motstandet you just described Eve Online.

http://...</title><content type='html'>motstandet you just described Eve Online.&lt;br /&gt;&lt;br /&gt;http://www.eveonline.com/</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6404185045632181615/comments/default/8230095611629967617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6404185045632181615/comments/default/8230095611629967617'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/11/world-pvp-case-study-wow.html?showComment=1329369959914#c8230095611629967617' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2011/11/world-pvp-case-study-wow.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-6404185045632181615' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/6404185045632181615' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1032375117'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-3584134117429278671</id><published>2011-12-08T19:21:49.202-05:00</published><updated>2011-12-08T19:21:49.202-05:00</updated><title type='text'>For &amp;quot;serious&amp;quot; world PvP, I posit that it...</title><content type='html'>For &amp;quot;serious&amp;quot; world PvP, I posit that it needs to be a career. Players would have to be capable of character progression or earning wealth. There also needs to be more risk/consequences than WoW is willing to endure.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6404185045632181615/comments/default/3584134117429278671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6404185045632181615/comments/default/3584134117429278671'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/11/world-pvp-case-study-wow.html?showComment=1323390109202#c3584134117429278671' title=''/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2011/11/world-pvp-case-study-wow.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-6404185045632181615' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/6404185045632181615' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-100560718'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-4169210788054522824</id><published>2011-11-30T18:45:35.133-05:00</published><updated>2011-11-30T18:45:35.133-05:00</updated><title type='text'>Just found this today on MMO-Champion about the up...</title><content type='html'>Just found this today on MMO-Champion about the upcoming WoW expansion:&lt;br /&gt;  &lt;br /&gt;&amp;quot;PvP and Guards / Flying Mounts in Cities&lt;br /&gt;This is actually a main point that we want to address in Mists of Pandaria. We want to make sure that open world PvP is being promoted to its fullest.&lt;br /&gt;&lt;br /&gt;We intend to make it so that players will not be afraid of engaging in PvP with the fear of being one-shot by an NPC guard. Hope that this is what you want to hear, as I cannot wait to get into some serious world PvP again.&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a step in the right direction, but I hardly think this is sufficient for &amp;quot;serious&amp;quot; world PvP.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6404185045632181615/comments/default/4169210788054522824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6404185045632181615/comments/default/4169210788054522824'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/11/world-pvp-case-study-wow.html?showComment=1322696735133#c4169210788054522824' title=''/><author><name>Paul</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2011/11/world-pvp-case-study-wow.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-6404185045632181615' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/6404185045632181615' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-730731366'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-3711453750644827073</id><published>2011-11-29T20:56:08.623-05:00</published><updated>2011-11-29T20:56:08.623-05:00</updated><title type='text'>An awesome video on EVE World PVP: http://www.yout...</title><content type='html'>An awesome video on EVE World PVP: http://www.youtube.com/watch?v=XrYe_4vHzgE. I&amp;#39;m a big fan of the game and think this is the ideal example of PVP, rich tactics used to wage giant non-instanced campaigns.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6404185045632181615/comments/default/3711453750644827073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6404185045632181615/comments/default/3711453750644827073'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/11/world-pvp-case-study-wow.html?showComment=1322618168623#c3711453750644827073' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2011/11/world-pvp-case-study-wow.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-6404185045632181615' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/6404185045632181615' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1288786198'/></entry></feed>
