<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3352155589322140093.post6866808473504721540..comments</id><updated>2011-12-26T11:05:32.513-05:00</updated><category term='cyanide&apos;s blood bowl'/><category term='rpgs'/><category term='league of legends'/><category term='combat'/><category term='jade dynasty'/><category term='global agenda'/><category term='news'/><category term='mmorpg genre progression'/><category term='dark age of camelot'/><category term='metaphor'/><category term='death'/><category term='community'/><category term='everquest'/><category term='mechanic assessment'/><category term='privacy'/><category term='wow'/><category term='loot'/><category term='prizes'/><category term='train'/><category term='survival'/><category term='business of MMOs'/><category term='travel'/><category term='Terrible Idea'/><category term='dr twixt'/><category term='guilds'/><category term='resources'/><category term='player as hero'/><category term='character progression'/><category term='guild wars'/><category term='Brenda Brathwaite'/><category term='fighting genre'/><category term='mmorpg revolution'/><category term='GNS Theory'/><category term='dynamic world'/><category term='skill-based systems'/><category term='leveling'/><category term='team fortress 2'/><category term='dota'/><category term='facebook'/><category term='story'/><category term='pay-to-play'/><category term='procedurally generated content'/><category term='choice'/><category term='emergent gameplay'/><category term='game concept'/><category term='information'/><category term='dungeons and dragons'/><category term='camping'/><category term='grinding'/><category term='solo play'/><category term='emotional games'/><category term='ted'/><category term='philosophy'/><category term='permadeath'/><category term='blizzard'/><category term='gui'/><category term='minimalism'/><category term='beta'/><category term='lord of the rings online'/><category term='rationality'/><category term='losing'/><category term='game design'/><category term='world of warcraft'/><category term='opinion'/><category term='innovation'/><category term='fps'/><category term='blood bowl'/><category term='local scope'/><category term='game mechanics'/><category term='Dwarf Fortress'/><category term='ambiguous rules'/><category term='raiding'/><category term='mobas'/><category term='sandbox'/><category term='ffxi'/><category term='tabletop games'/><category term='free-to-play'/><category term='role-playing'/><category term='ff14'/><category term='crafting'/><category term='hybridization'/><category term='eve'/><category term='game reviews'/><category term='pvp'/><category term='mmo revolution'/><category term='social networking'/><category term='brainstorming'/><category term='mmorpgs'/><category term='balancing'/><category term='swtor'/><category term='concentration points'/><category term='darkfall'/><category term='aion'/><category term='player motivation'/><category term='happiness'/><category term='class-based systems'/><category term='group play'/><category term='game layers'/><category term='team play'/><category term='quests'/><category term='call of duty 4'/><category term='city of heroes'/><category term='time sinks'/><category term='luminary'/><category term='gdc'/><category term='diablo'/><category term='play'/><category term='chance'/><category term='iPad'/><category term='world pvp'/><category term='rambling'/><category term='vanguard'/><title type='text'>Comments on That's a Terrible Idea: World PvP: A Common Model</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thatsaterribleidea.com/feeds/6866808473504721540/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6866808473504721540/comments/default'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/12/world-pvp-common-model.html'/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-5895193158069188154</id><published>2011-12-26T11:05:32.513-05:00</published><updated>2011-12-26T11:05:32.513-05:00</updated><title type='text'>Oh. I had assumed Tol Barad flagged everyone for P...</title><content type='html'>Oh. I had assumed Tol Barad flagged everyone for PvP regardless of realm type (I played on a PvP server). On a PvE realm, I&amp;#39;d agree with you: WG does a better job of getting people fighting.&lt;br /&gt;&lt;br /&gt;I think it&amp;#39;s very telling that you don&amp;#39;t want to engage in PvP unless it is mutually beneficial. That is the fun, thrilling, and proper way to do world PvP. A large amount of the outdoor &amp;quot;PvP&amp;quot; that &amp;quot;happens&amp;quot; on a WoW PvP realm is griefing--it is of no benefit to anyone. It is no wonder that players shy away from these servers.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6866808473504721540/comments/default/5895193158069188154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6866808473504721540/comments/default/5895193158069188154'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/12/world-pvp-common-model.html?showComment=1324915532513#c5895193158069188154' title=''/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2011/12/world-pvp-common-model.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-6866808473504721540' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/6866808473504721540' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-100560718'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-5644772947130641685</id><published>2011-12-26T10:28:15.810-05:00</published><updated>2011-12-26T10:28:15.810-05:00</updated><title type='text'>This was something that struck me as effective in ...</title><content type='html'>This was something that struck me as effective in Wintergrasp in less so in Tol Barad - the rewards were so good (honor which could immediately be cashed in for epic gear that was better than 5-man dungeons loot for the first year of the expansion) that it was worth grazing.  &lt;br /&gt;&lt;br /&gt;Eventually, this lured me over to the occasional hunting excursion, when I found myself one or two kills short of completing the kill quest.  Ironically, I generally don&amp;#39;t seek out PVP because I don&amp;#39;t enjoy being killed and I don&amp;#39;t derive enough satisfaction from inflicting that on someone else to make the victory worthwhile.  In this context, though, I was fine with it - my victims were taking the same deal I was, and being farmed for someone else&amp;#39;s kill quest was part of the bargain.&lt;br /&gt;&lt;br /&gt;It&amp;#39;s interesting that they went in a different direction in Tol Barad.  None of the dailies require players to actually flag for PVP.  Only the quest (weekly?) for winning the battle awards honor.  It feels strangely like PVP is something that incidentally happens in the zone once every 2.5 hours, rather than the point of the zone.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6866808473504721540/comments/default/5644772947130641685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/6866808473504721540/comments/default/5644772947130641685'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2011/12/world-pvp-common-model.html?showComment=1324913295810#c5644772947130641685' title=''/><author><name>Green Armadillo</name><uri>http://www.blogger.com/profile/15564045048380177626</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2011/12/world-pvp-common-model.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-6866808473504721540' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/6866808473504721540' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-61162626'/></entry></feed>
