<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3352155589322140093.post7084481214327144619..comments</id><updated>2010-01-07T03:41:33.886-05:00</updated><category term='cyanide&apos;s blood bowl'/><category term='rpgs'/><category term='league of legends'/><category term='combat'/><category term='jade dynasty'/><category term='global agenda'/><category term='news'/><category term='mmorpg genre progression'/><category term='dark age of camelot'/><category term='metaphor'/><category term='death'/><category term='community'/><category term='everquest'/><category term='mechanic assessment'/><category term='privacy'/><category term='wow'/><category term='loot'/><category term='prizes'/><category term='train'/><category term='survival'/><category term='business of MMOs'/><category term='travel'/><category term='Terrible Idea'/><category term='dr twixt'/><category term='guilds'/><category term='resources'/><category term='player as hero'/><category term='character progression'/><category term='guild wars'/><category term='Brenda Brathwaite'/><category term='fighting genre'/><category term='mmorpg revolution'/><category term='GNS Theory'/><category term='dynamic world'/><category term='skill-based systems'/><category term='leveling'/><category term='team fortress 2'/><category term='dota'/><category term='facebook'/><category term='story'/><category term='pay-to-play'/><category term='procedurally generated content'/><category term='choice'/><category term='emergent gameplay'/><category term='game concept'/><category term='information'/><category term='dungeons and dragons'/><category term='camping'/><category term='grinding'/><category term='solo play'/><category term='emotional games'/><category term='ted'/><category term='philosophy'/><category term='permadeath'/><category term='blizzard'/><category term='gui'/><category term='minimalism'/><category term='beta'/><category term='lord of the rings online'/><category term='rationality'/><category term='losing'/><category term='game design'/><category term='world of warcraft'/><category term='opinion'/><category term='innovation'/><category term='fps'/><category term='blood bowl'/><category term='local scope'/><category term='game mechanics'/><category term='Dwarf Fortress'/><category term='ambiguous rules'/><category term='raiding'/><category term='mobas'/><category term='sandbox'/><category term='ffxi'/><category term='tabletop games'/><category term='free-to-play'/><category term='role-playing'/><category term='ff14'/><category term='crafting'/><category term='hybridization'/><category term='eve'/><category term='game reviews'/><category term='pvp'/><category term='mmo revolution'/><category term='social networking'/><category term='brainstorming'/><category term='mmorpgs'/><category term='balancing'/><category term='swtor'/><category term='concentration points'/><category term='darkfall'/><category term='aion'/><category term='player motivation'/><category term='happiness'/><category term='class-based systems'/><category term='group play'/><category term='game layers'/><category term='team play'/><category term='quests'/><category term='call of duty 4'/><category term='city of heroes'/><category term='time sinks'/><category term='luminary'/><category term='gdc'/><category term='diablo'/><category term='play'/><category term='chance'/><category term='iPad'/><category term='world pvp'/><category term='rambling'/><category term='vanguard'/><title type='text'>Comments on That's a Terrible Idea: Abominable Aphorisms</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thatsaterribleidea.com/feeds/7084481214327144619/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7084481214327144619/comments/default'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/abominable-aphorisms.html'/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-5094818266834227452</id><published>2010-01-07T03:41:33.886-05:00</published><updated>2010-01-07T03:41:33.886-05:00</updated><title type='text'>You forgot the classic, &amp;quot;The customer is alwa...</title><content type='html'>You forgot the classic, &amp;quot;The customer is always right.&amp;quot; which often really means, &amp;quot;I, your customer, am the best possible designer; implement my ideas.&amp;quot;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7084481214327144619/comments/default/5094818266834227452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7084481214327144619/comments/default/5094818266834227452'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/abominable-aphorisms.html?showComment=1262853693886#c5094818266834227452' title=''/><author><name>Brian 'Psychochild' Green</name><uri>http://www.psychochild.org/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/abominable-aphorisms.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-7084481214327144619' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/7084481214327144619' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-199487127'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-526307025439435831</id><published>2010-01-06T22:53:32.781-05:00</published><updated>2010-01-06T22:53:32.781-05:00</updated><title type='text'>The “Don’t release it until it’s finished.” mental...</title><content type='html'>The “Don’t release it until it’s finished.” mentality is completely wrong. Releasing too late has cost many a company valuable market share, sometimes fatally. Common entrepreneurial wisdom these days is more along the lines of &amp;quot;Don&amp;#39;t worry, be crappy.&amp;quot; You need feedback from your customers in order to improve, so release and begin the process of improving. If you are not a little embarrassed about your first release then you waited too long.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7084481214327144619/comments/default/526307025439435831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7084481214327144619/comments/default/526307025439435831'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/abominable-aphorisms.html?showComment=1262836412781#c526307025439435831' title=''/><author><name>Alan G. Labouseur</name><uri>http://www.blogger.com/profile/17342767736896968440</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/abominable-aphorisms.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-7084481214327144619' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/7084481214327144619' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-723479538'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-3108398410724181875</id><published>2010-01-06T06:45:19.611-05:00</published><updated>2010-01-06T06:45:19.611-05:00</updated><title type='text'>If you exclude the loudest of the forum trolls, it...</title><content type='html'>If you exclude the loudest of the forum trolls, it isn&amp;#39;t that hard to objectively judge whether the game that actually launches is close enough to what was promised.  (See Champions&amp;#39; infamous post-beta balance patch.)  &lt;br /&gt;&lt;br /&gt;You can argue semantics that we should refer to such a game as &amp;quot;not ready&amp;quot; or &amp;quot;released too soon&amp;quot; instead of &amp;quot;not finished&amp;quot;.  You could also argue that the game launched because it was launch now or launch never after the studio goes under.  Neither change alters the facts, and all three convey essentially the same meaning.  (Unlike, say, the word &amp;quot;casual&amp;quot;, which I do my very best to avoid using because it clearly does not have a universally accepted meaning.)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7084481214327144619/comments/default/3108398410724181875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7084481214327144619/comments/default/3108398410724181875'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/abominable-aphorisms.html?showComment=1262778319611#c3108398410724181875' title=''/><author><name>Green Armadillo</name><uri>http://www.blogger.com/profile/15564045048380177626</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/abominable-aphorisms.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-7084481214327144619' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/7084481214327144619' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-61162626'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-4519392013237610739</id><published>2010-01-06T02:46:10.506-05:00</published><updated>2010-01-06T02:46:10.506-05:00</updated><title type='text'>&amp;quot;A patch that arbitrarily changes an existing...</title><content type='html'>&amp;quot;A patch that arbitrarily changes an existing game is bad&amp;quot;&lt;br /&gt;&lt;br /&gt;I disagree. Change for the sake of change is good. Of course, it&amp;#39;s preferable to have a patch that changes bad things into better things but change, itself, is valuable for the game studio.&lt;br /&gt;&lt;br /&gt;By changing the environment, you&amp;#39;re forcing the players to adapt and that, itself, is a new challenge. It provides something new to chew on, even if it is less liked than the previous designed it&amp;#39;s often better than a static game. In a way, &amp;quot;change&amp;quot; is content.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7084481214327144619/comments/default/4519392013237610739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7084481214327144619/comments/default/4519392013237610739'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/abominable-aphorisms.html?showComment=1262763970506#c4519392013237610739' title=''/><author><name>Borror0</name><uri>http://www.blogger.com/profile/10769891261815098528</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/abominable-aphorisms.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-7084481214327144619' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/7084481214327144619' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-100934481'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-2405625000114953546</id><published>2010-01-06T02:08:23.338-05:00</published><updated>2010-01-06T02:08:23.338-05:00</updated><title type='text'>Is it okay if I just say &amp;quot;hear hear!&amp;quot;?</title><content type='html'>Is it okay if I just say &amp;quot;hear hear!&amp;quot;?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7084481214327144619/comments/default/2405625000114953546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7084481214327144619/comments/default/2405625000114953546'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2010/01/abominable-aphorisms.html?showComment=1262761703338#c2405625000114953546' title=''/><author><name>Sara Pickell</name><uri>http://www.blogger.com/profile/04861362527256055790</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://bp0.blogger.com/_yyJI4kbWOz0/SIlCcZ3sqqI/AAAAAAAAAA4/BJMTnMdfkr4/S220/spearmanport1v4.png'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2010/01/abominable-aphorisms.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-7084481214327144619' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/7084481214327144619' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-743107945'/></entry></feed>
