<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3352155589322140093.post7628702345725626131..comments</id><updated>2009-11-04T21:55:00.690-05:00</updated><category term='cyanide&apos;s blood bowl'/><category term='rpgs'/><category term='league of legends'/><category term='combat'/><category term='jade dynasty'/><category term='global agenda'/><category term='news'/><category term='mmorpg genre progression'/><category term='dark age of camelot'/><category term='metaphor'/><category term='death'/><category term='community'/><category term='everquest'/><category term='mechanic assessment'/><category term='privacy'/><category term='wow'/><category term='loot'/><category term='prizes'/><category term='train'/><category term='survival'/><category term='business of MMOs'/><category term='travel'/><category term='Terrible Idea'/><category term='dr twixt'/><category term='guilds'/><category term='resources'/><category term='player as hero'/><category term='character progression'/><category term='guild wars'/><category term='Brenda Brathwaite'/><category term='fighting genre'/><category term='mmorpg revolution'/><category term='GNS Theory'/><category term='dynamic world'/><category term='skill-based systems'/><category term='leveling'/><category term='team fortress 2'/><category term='dota'/><category term='facebook'/><category term='story'/><category term='pay-to-play'/><category term='procedurally generated content'/><category term='choice'/><category term='emergent gameplay'/><category term='game concept'/><category term='information'/><category term='dungeons and dragons'/><category term='camping'/><category term='grinding'/><category term='solo play'/><category term='emotional games'/><category term='ted'/><category term='philosophy'/><category term='permadeath'/><category term='blizzard'/><category term='gui'/><category term='minimalism'/><category term='beta'/><category term='lord of the rings online'/><category term='rationality'/><category term='losing'/><category term='game design'/><category term='world of warcraft'/><category term='opinion'/><category term='innovation'/><category term='fps'/><category term='blood bowl'/><category term='local scope'/><category term='game mechanics'/><category term='Dwarf Fortress'/><category term='ambiguous rules'/><category term='raiding'/><category term='mobas'/><category term='sandbox'/><category term='ffxi'/><category term='tabletop games'/><category term='free-to-play'/><category term='role-playing'/><category term='ff14'/><category term='crafting'/><category term='hybridization'/><category term='eve'/><category term='game reviews'/><category term='pvp'/><category term='mmo revolution'/><category term='social networking'/><category term='brainstorming'/><category term='mmorpgs'/><category term='balancing'/><category term='swtor'/><category term='concentration points'/><category term='darkfall'/><category term='aion'/><category term='player motivation'/><category term='happiness'/><category term='class-based systems'/><category term='group play'/><category term='game layers'/><category term='team play'/><category term='quests'/><category term='call of duty 4'/><category term='city of heroes'/><category term='time sinks'/><category term='luminary'/><category term='gdc'/><category term='diablo'/><category term='play'/><category term='chance'/><category term='iPad'/><category term='world pvp'/><category term='rambling'/><category term='vanguard'/><title type='text'>Comments on That's a Terrible Idea: Terrible Idea: “It gets good at level 25!”</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thatsaterribleidea.com/feeds/7628702345725626131/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7628702345725626131/comments/default'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/terrible-idea-it-gets-good-at-level-25.html'/><author><name>motstandet</name><uri>http://www.blogger.com/profile/06296441082624422375</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_DcR3gp5eA8o/StSkYk_sfXI/AAAAAAAAAkA/TrZrLkaT19M/S220/kid_shocked_steam.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-6939326744876117541</id><published>2009-11-04T21:55:00.690-05:00</published><updated>2009-11-04T21:55:00.690-05:00</updated><title type='text'>Amen!

If you want to build a game that involves f...</title><content type='html'>Amen!&lt;br /&gt;&lt;br /&gt;If you want to build a game that involves four hundred hours of killing aroused mushrooms.. then killing said mushrooms better be as much fun as tearing through packs of enemies in Diablo 2. Or dealing out the headshots in Counterstrike. Or careening through pedestrians in Carmageddon. Or any other activity in any other game which was designed from the start to be a fun game for people who want to have fun, not as an addiction trap for Achiever-type personalities.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7628702345725626131/comments/default/6939326744876117541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7628702345725626131/comments/default/6939326744876117541'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/terrible-idea-it-gets-good-at-level-25.html?showComment=1257389700690#c6939326744876117541' title=''/><author><name>Carson 63000</name><uri>http://www.blogger.com/profile/10900682924502279486</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/terrible-idea-it-gets-good-at-level-25.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-7628702345725626131' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/7628702345725626131' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-623638892'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-3300590813273329140</id><published>2009-10-22T15:06:16.471-04:00</published><updated>2009-10-22T15:06:16.471-04:00</updated><title type='text'>I value my time highly.  That&amp;#39;s why I don&amp;#39;...</title><content type='html'>I value my time highly.  That&amp;#39;s why I don&amp;#39;t play subscription games.  ;)&lt;br /&gt;&lt;br /&gt;As for the topic at hand, Shamus has a great article on the same topic:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.shamusyoung.com/twentysidedtale/?p=5416" rel="nofollow"&gt;Give Me Dessert First&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I wholeheartedly agree with both of you.&lt;br /&gt;&lt;br /&gt;In the comments for Shamus&amp;#39; article over at The Escapist, someone suggested that MMOs are work where you have to qualify for the fun stuff.&lt;br /&gt;&lt;br /&gt;They were serious.  &lt;br /&gt;&lt;br /&gt;This is mindblowing and utterly idiotic.  I qualified for &amp;quot;the fun stuff&amp;quot; when I *bought the freakin&amp;#39; game*.  If devs don&amp;#39;t get that, neither do they get my money.  It&amp;#39;s pretty simple.&lt;br /&gt;&lt;br /&gt;Long past are the days when I prostrate at the altar of the game devs, &lt;a href="http://tishtoshtesh.wordpress.com/2009/10/02/game-tourism/" rel="nofollow"&gt;flagellating myself in the vain hope of catching a few crumbs of fun&lt;/a&gt; at the feet of my Liege.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7628702345725626131/comments/default/3300590813273329140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7628702345725626131/comments/default/3300590813273329140'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/terrible-idea-it-gets-good-at-level-25.html?showComment=1256238376471#c3300590813273329140' title=''/><author><name>Tesh</name><uri>http://tishtoshtesh.wordpress.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/terrible-idea-it-gets-good-at-level-25.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-7628702345725626131' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/7628702345725626131' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-483701497'/></entry><entry><id>tag:blogger.com,1999:blog-3352155589322140093.post-5557663706743695856</id><published>2009-10-21T19:27:14.432-04:00</published><updated>2009-10-21T19:27:14.432-04:00</updated><title type='text'>I wholeheartedly agree. No matter how good the end...</title><content type='html'>I wholeheartedly agree. No matter how good the endgame might be, it&amp;#39;s not worth putting up with a bad game that leads up to it.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7628702345725626131/comments/default/5557663706743695856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3352155589322140093/7628702345725626131/comments/default/5557663706743695856'/><link rel='alternate' type='text/html' href='http://www.thatsaterribleidea.com/2009/10/terrible-idea-it-gets-good-at-level-25.html?showComment=1256167634432#c5557663706743695856' title=''/><author><name>Anjin</name><uri>http://www.blogger.com/profile/08456700794989273981</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_WGOCkF9pX6U/Sj_Eu491T8I/AAAAAAAAABU/Oa_va65OvwM/S220/avatar.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thatsaterribleidea.com/2009/10/terrible-idea-it-gets-good-at-level-25.html' ref='tag:blogger.com,1999:blog-3352155589322140093.post-7628702345725626131' source='http://www.blogger.com/feeds/3352155589322140093/posts/default/7628702345725626131' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1929119043'/></entry></feed>
