tag:blogger.com,1999:blog-3352155589322140093.post7976921851263222038..comments2015-08-13T13:23:23.270-04:00Comments on That's a Terrible Idea: Remnants of an Age Pastmotstandethttp://www.blogger.com/profile/06296441082624422375noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3352155589322140093.post-54986681859660330692009-08-30T22:30:17.709-04:002009-08-30T22:30:17.709-04:00Tangent: How about "quests" that have g...Tangent: How about "quests" that have goals *other* than just killing stuff in optimal rotations and/or locations? Say, getting somewhere quickly, where the key is evasion or killing only when necessary (or kiting a biggie to a herd of little 'uns so they fight and you can sneak past). There are a LOT more things that *could* be done in these MMO things.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-72867901129556730792009-08-30T17:58:50.468-04:002009-08-30T17:58:50.468-04:00Sounds a bit like the LotRO deed system, but that&...Sounds a bit like the LotRO deed system, but that's mostly just for killing a lot of enemies. Having some variation like "Kill X in Y time" would be interesting.<br /><br />One thing that you have overlooked in the original WoW quest design is that it gave people <i>direction</i>. In previous EQ/DIKU type games, you had to ask or explore around to find the good hunting spots. In WoW, you clicked on the NPCs with the bright yellow ! over their heads and they gave you directions to the "good hunting spot" for the moment. I think this is one of the main reasons why WoW was considered so solable, because you had a direction to go instead of the optimal path being to follow other people.Brian 'Psychochild' Greenhttp://www.psychochild.org/noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-44532397013678924262009-08-30T14:17:35.264-04:002009-08-30T14:17:35.264-04:00Perhaps I don't have all the information, but ...Perhaps I don't have all the information, but it looks like Leves just grant access to certain areas or resources. <br /><br />If we apply Gauntlets to WoW, anyone at anytime can zone into an instance. Then at every boss kill, players get some bonus experience.motstandethttps://www.blogger.com/profile/06296441082624422375noreply@blogger.comtag:blogger.com,1999:blog-3352155589322140093.post-44156833624998177372009-08-30T13:48:36.246-04:002009-08-30T13:48:36.246-04:00Your gauntlets sound very very like the Guild Leve...Your gauntlets sound very very like the Guild Leves that the FFXIV designers are planning on putting in.Anonymousnoreply@blogger.com