The world is full of corporate speak and euphemisms. Global warming, itself a buzzphrase of great power, has been replaced by “climate change.” People no longer die, they instead “pass away.” MMOs are “cutting edge” games where “thousands of players” can “adventure” in a “huge immersive world” full of “amazing” sights and sounds.
Go to Alganon’s website and try to find information about the game that is concrete, significant, and useful. Alganon’s marketing department clearly took seriously their courses in saying nothing. Even when they’re talking about key features that would probably interest players, they use vague language and avoid details at all costs.
The game is in beta—I understand that the site won’t be chock full of detail, but it’s remarkably difficult to get excited about a game that seems so unexcited about itself. The bovine stirkus needs to stop. It doesn’t do anyone any good. It’s better to show off what’s great about your game concretely instead of reciting the same platitudes we’ve heard a million times from all of the failed MMOs that clog the internet.
And then read the interview with “visionary” David Allen, who does a “commendable” job of “defending” his MMORPG.
Now go to City of Heroes’ site’s game info section. Behold actual information on display. You can read through this site and gain beyond a basic understanding of how the game works.
I’d rather a game have no information available than for the same canned jargon to be rammed down my throat again.