My current involvement with EVE is nothing more than a game of Progress Quest. Last week I was running around in my railgun Merlin doing level 1 combat missions, got pretty bored with it, and decided to look for a new ship. I don't know if I should pirate or join a sovereignty-seeking corp, but I'd like to get into null-sec and start playing the real game.
I'm having a bit of an issue getting over the towering barriers to entry in EVE. I think I've been a pretty good sport with it up to now. Using my existing Merlin, I plugged in some Ion Blaster IIs, some Rocket Launcher IIs, and a bunch of other necessities (like a good Afterburner, a webber, a warp scrambler, and some damage control) into EVE Fitting Tool. The loadout is decent for learning PvP. I can afford to trash a few as I get my feet wet.
However, I then used EVEMon to plan a skill progression to use all these modules, and the 14 skills will take over 12 days. All my first tier Learning skills are rank 4 or 5. This is such a complete waste of time. Good thing I don't have to actually grind any of this out, but waiting around for 12 days just so I can begin to learn how to PvP in EVE is ridiculous. (To learn how to just sit in some of massively huge and powerful ships in EVE takes over 200 days of training, and the ISK price isn't chump change either.)
Similarly, it takes weeks in WoW to get to level cap where competitive play starts to exist. FFXI and even older MMORPGs take months or years to get to level cap. Why should I be so upset? I've dealt with these time sinks before. Probably because I'm growing up, and I don't have 10 hours a day to throw at a game.
About a year ago, when I quit WoW for the umpteenth time, I made a note about why I left. It was something along the lines of:
As I'm leveling a new character, I'm not really learning anything new. It feels as if I need to prove myself to the game, once again, that I'm worthy of level cap. While in TF2 or DotA or some other non-MMORPG, I'm already at a level playing field, and the skills I learned through months of playing follow me and will be with me no matter when I decide to join up again. The system doesn't make me prove myself; I prove to myself that I still kick ass.
So here I am in EVE, just waiting to learn how to play the game competently, trying to prove to the system what exactly? That I know how to queue up a bunch of skills, go to work, and come home and play TF2 all night?
How about you let me fly whatever I want to fly, equip whatever I want to equip, and use any ability I want to use without having to prove to you that I have the $30 for 2 months of
playtime subscription. (Of course I'd have to purchase these things which would take some time to acquire the ISK/gold/gil/etc.) Instead of making me learn Caldari Frigate 5, Destroyers 5, and Interdictors I (for a grand total of 35 days), how about you make the system complex enough (which EVE combat is) so that I acquire player skill and actual combat aptitude as I pop Interdictors.
All in favor of removing these "I am not worthy!" requirements, say Aye!